Random comments based on our experience in the snigg hole:
1) 80% of your jewing will come from your static wormhole systems, not your main system. this is because you quickly exhaust all the non mining sites in your home system and they take forever to respawn. Hence, be careful about doing ship setups that only work in your home system.
2) A static wormhole can open into any system of that class. we've been keeping track of the static c5 from the snigg hole and it has connected to every possible C5 region and constellation. Here is the log if you guys want to check it out.
Quote:
Date System Class Const Region Sigs Anoms
10/22/2010 J142535 5 296 29
J110938 5 244 25
J153802 5 251 25
J114353 5 239 24
J145349 5 281 28
J161301 5 272 27
J170231 5 242 24
J213502 5 296 29
10/22/2010 J124046 5 248 25 19 3
10/23/2010 J100854 5 281 28 5 4
10/23/2010 162638 5 233 24
10/24/2010 103701 5 244 25 7 14
10/26/2010 J161940 5 280 28 4 5
10/26/2010 j143819 5 289 29 8 0
10/26/2010 j134242 5 13 3
10/26/2010 J154733 5 236 24 5 2
10/26/2010 J130302 5 250 26 16 3
10/27/2010 J211517 5 258 26
10/27/2010 j100415 5 254 25 27 2
10/27/2010 125532 5 292 29 12 8
10/28/2010 J120816 5 245 25 16 2
10/29/2010 101556 5 269 27 6 0
10/29/2010 150515 5 240 24 10 4
10/30/2010 172937 5 267 27 7
10/30/2010 152106 5 296 29
10/30/2010 153802 5 251 25 11 3
10/30/2010 132601 5 241 24 5 7
10/30/2010 154152 5 269 27 16 7
10/31/2010 102053 5 281 28 12 0
11/1/2010 j1517118 5 240 24 3 0
11/2/2010 135540 5 253 25 29 23
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3) Here is a count of all the W-space systems by region/class. As you can see there are 512 class 5 systems, but only 113 class 6 systems. Good luck in avoiding the larger wormhole corps that live in C6s.
Quote:
Systems Class
348 C1
525 C2
495 C3
505 C4
512 C5
113 C6
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Quote:
W-Space
Region # Systems Class Static Static to Notes
1 133 1 Z060 nullsec/lowsec
2 153 1 N110 Highsec
3 62 1 N110 Highsec
4 104 2 B274 / О477 High / C3 somе only B274
5 102 2 B274 / Y683 High / C4 some only B274
6 141 2 A239 / D382 Low / C2
7 50 2 E545 / N062 Null / C5 few with R474 C6
8 128 2 B274 / Z647 High / C1
9 56 3 U210 Lowsec some m267 C3
10 51 3 U210 Lowsec
11 86 3 U210 Lowsec
12 105 3 D845 Highsec
13 43 3 U210 Lowsec
14 96 3 K346 N968 Null / C3
15 58 3 U210 Lowsec
16 60 4 N766 C2
17 25 4 U574 C6
18 46 4 P060 C1
19 94 4 X877 C4
20 50 4 X877 C4
21 115 4 C247 C3
22 87 4 H900 C5
23 28 4 C247 C3
24 91 5 varies C1-C5
25 100 5 H296 C5
26 68 5 V753 C6
27 71 5 M267 C3
28 92 5 H296 C5
29 90 5 E175 C4
30 113 6 varies varies
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4) We use a combination of google docs and etherpad to stay organized. Etherpad is a shared/persistent online notepad that is pretty cool. Birds‚ find me on IRC and I can share the google doc with you and you can copy over any useful tables to yours.
5) Staticmapper is the bomb. It works best using the in game browser and will pull up system stats based on your eve client for the system you are currently in. In addition, you can use it log and share the sig IDs, types,names for all the signatures in system. It is the first thing we do whenever we open a system.
http://www.staticmapper.com/index.php
6) Gas mining. We use mostly ferox's for gas mining, though amarr bs can work as well. Cargo rigged you only need to move gas from cargo to can every 15m or so. Gas m^3 is massive and the high end raw gas sells verrrry slowly in jita (according to soban). We are in the process of setting up a dedicated pos in our WH for the first level of gas refines; it adds ~20% in value and compresses the end product for easier movement.
7) Salvaging. Loot from a fully escalated anomaly should be 50-70 m^3 if you ditch the metal scraps (easily fitting in a destroyer hold). Loot from radar/mag sites can be bulkier. 75% of the value from anomaly loot comes from the sleeper components, the other 25% comes from the melted nanoribbons (the rest of the anomaly salvage is shit).
8) Escalating. Fear the missile volley damage. The gun dps can be easily tanked with reps but the missile volley damage can punch through your tank if you aren't careful.
9) Per the magnetar damage discussion in the other thread. We've run 2 or 3 C5 magnetar systems with the tengus. The damage increase was definitely being applied to our damage output, the hits on the sleepers were noticeably better. The damage being done to us was not noticeably different from a normal system. We have 2 possible theories on it.
- 1) The sleeper dps is not impacted by the damage bonus. Seems odd since other effects are felt by sleepers and players, but :

:
- 2) The sleeper dps is impacted by the damage bonus but is effectively neutralized by the "AОE vеlocity multiplier" penalty. This only occurred because we were in tengus (high speed‚ low ѕig) vs thе bs (slow speed‚ high ѕig) so our dps did not suffеr the effects of the penalty while the sleeper bs did. If this is correct‚ then ѕlеepers will do the increased damage to your BS.
Random Links
http://eve-survival.org/wikka.php?wakka=WormholeSpace (pretty much the bible for running wormhole sites)
http://eve-metrics.com/wormholes (list of WHs by type with mass/max)
http://wiki.eveonline.com/en/wiki/Fullerenes (wh gas manufacturing)
http://www.eve-online-fan.co.uk/guid...ii-production/
http://wiki.eveonline.com/en/wiki/Wormholes (general wh stuff and class effects)