PACK YО BAGS PACK YO WIFE CUZ WE JEWING ERRBODY OUT HERE
Thе pos in our C6 Magnetar is up‚ running and armed to the teeth so start getting your shit ready since we’ll be moving as much as we can once we find entrances from low/high sec. Props to Lefire and Jrod for doing the grunt work on moving the fuel in.
DRОP ROLES OF CHARS YOU ARE TAKING IN. DROP CORP AND START APPLYING TO MO MONEY TAXES [NGGR] WHEN READY.
JEW SETUP ALPHA
Hooray! Looks likе we will have a complete armor setup with redundancies. If your name is on this list please take note of what you need to do.
Lynch pin Rapier:
Birds Away/Jrod420/Dom-MD
Ship owner: Birds
ALL RAPIER CHARACTERS MUST BE IN AT LEAST A LG SLAVE CLONE 
Yeah you probably don’t have cybernetics V for the omega but still get the partial set plus a ZET500 (preferably 5000). You will all share one rapier with T2 rigs so be sure to store it in the SMA before you log off. This is important‚ especially for the rapier, so you don’t pull a hairypooter and fuck everybody when you disappear. Please have signature focusing to at least 3 (target painting 4 pre-preq) and start on armor comps to 4.
edit;
RAPIER PILОTS MAKE SURE YOU HAVE THERMODYNAMICS!
Thе fit uses 3 active hardeners which you can overheat for an additional 10k ehp(!!) and 300 dps tanked. At thermo V you can do overhead all 3 for 4:40 and at thermo III for 4:20 (heh).
Triage Thanatos:
Ship owner: Lefiere
Both “winchestori” and lefiere will be able to fly this so again redundancy is key and met. We will probably need to do one more test on sisi with just the rapier and thanatos to be 100% sure it can survive with out exact setup and character skills. Again both characters need to have the implants to run the carrier but they should know what the are by now.
Dreads:
Me(moros)/Lefiere/Rex Hargrove/Tobruk(rev)
Ship owners: Me + Rex Hargrove
I will have a Moros and it looks like Rex is buying a Rev. Lefiere payed for all the POS equipment so if Tobruk and Rex want to come to some agreement with the rev payment great. If not then rex gets paid earlier and bit more of the cut. Again‚ all characters need to have the implants for the Rev (unless the rev char is your triage thanatos char lefiere. I forget), which for the Rev are:
zex1000
g2-beta
kpb-75
cx-2
Like the rapier you’ll need to eject and leave the Rev in the pos (not in the SMA) before you log off/go afk so other can use it. If anyone else is bringing a char that can fly a Moros let me know asap and I will do the same.
4th Spawn Carrier:
Оwnеr: Birds Away (Niddhoggur)
This is just to trigger the last capital spawn so needs no special skills or implants.
We only have birds that can fly this so if anyone has a char that can fly a nidd‚ (only needs to fly: no fighters or rr skills needed) and isn’t already doing a dread/triage please let me or birds know asap.
Marauders!
Ship Оwnеrs: ?????
If you can fly one
BRING ONE. I have fits needed for kronos and paladin (which are the only two that armor tank). The tractor range bonus is extremely useful so we can loot and start to salvage wrecks as we shoot rats. I will be bringing a Kronos but I will also be doing the triage carrier until birds gets back and I will not run it with that plus a dread. Anyone doing a Rev‚ please bring your own paladin if you can which you can run before the first dread is warped in and you switch to the rev or if someone is doing the rev you can stay and shoot primary and tractor. PM me for fits.
Damnnation/Armor Legion:
Jrod/JS_Liam
Will be critial for the rapier and with the proper subs the legion can be used as another paladin with jew claws or anti-frig/cruiser platform. The stats are actually better on the legion for armor bonuses (but can't fit the other two armor links) which makes it much more flexible and useful in our hole.
DPS Battleships.
Bring whatever (seriously though, bring a paladin) and fit how you like but:
- Should have at least 100k ehp with 120-130k+ preferred.
- Have 70-80% resists across the board. Armor tank obviously.
- Fit sensor boosters (explained later) and if possible a tracking computer.
- Fit a target painter in any extra mids (web for marauders).
- Hit to 80-90 km with LR t2 ammo.
- LОCKRANGE at lеast 90 km.
- No prop mod.
ALL FITS NEED TO BE DONE IN EFT WITH “MAGNETAR CLASS 6” SELECTED.The magnetar give you A) a 100% damage bonus so focus on tank B) lock range of -50% so targeting range sensor boosters are needed c) gives -50% tracking so TC/TEs are needed. Bring a secondary fit with a faction damage mod or two if once we get the hang of sites you want to drop your tank a bit but please fit for max tank for the time being so we don’t start out with welp.
Also: Pack as much ammo as you can carry (paladinnnnnsssss).
E; Think about fitting Tachs>Howitzers>all as far as guns are concerned. Not only does this make ammo logistics easier and more affordable for faction ammo but the alpha makes the sporadic RR spawn much more manageable. JS's crew pretty much were using nothing but Tach paladins once they were running on all 8-cylinders. They didn't test howitzers‚ though he said he wanted to, so people we Machs do some eft warrioring.
Salvage:
We’ll be bringing at least 2-3 garbage canes and some crappy salvage destroyers of differing flavors. Make sure your salvage is at least to 4. No one gets paid unless the help tractor and salvage sites. Yes, really.
Probers:
We’ve got a lot which is a very good thing but if you want to bring an extra covops for your BS char or something get one ready and contract to people brining in carriers (lefiere/birdsaway).
PLEASE DО YOUR PART TO PROBE AND UPDATE THIS SPREADSHEET DAILY :
https://sprеadsheets.google.com/ccc?...CISpv60G#gid=0
You only need to determine the ID# for each day and class (ladar/grav/mag/radar/unknown) so you don't need to scan to 100%. This way we can mark all the plex sigs after DT and easily see new wormholes that have spawn throughout the day by looking at just the ID number. Just remember
DO NOT scan Ladar/Radar/Mag sites to 100% as this "activate them" and they will despawn without every running them after a few days. If you find a grav site warm in and warp out cloaked so it will despawn because grav sites are shit.
Gas Mining
Forgot about this. A great thing to do while afk and you can probably do this solo if no one is around to run combat sites.
Quote:
In addition to bringing jewcanes‚ also train Gas Cloud Harvesting V and bring T2 Gas Cloud Harvesters to fit on the cane or a Ferox. Use T1 until you train it to V (takes less than a week). Training to V is completely worth it because you boost harvesting rate by 120%. Some of these gas clouds are worth over a billion per site.
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There are grav sites with omber and all sort of shiney rocks so you can mine if you want to embrace your true pubbieness as well.
PvP:
Will be very roamesque and shield based so vagas, schims, falcons, cynabals etc. No machs though unless you want to get it trapped in a wormhole like monkeysphere. Again, setup a ship and contract it to carrier people. Considering almost all of us will still have PL alts to get our pvp on this may be sporadic to nonexistant. Bombers are good to to own mining ops.
Edit:
After reading the predicament with the snigg WH, having PvP ships is probably more important for defensive ops seeing as we live in a pretty nice class 6. So please bring a pvp ship so we don't fall into the same situation as grath and snigg.
Security:
As we saw with the Snigg hole the had a C5 with no bonuses invaded with multiple caps and T3s. We live in a C6 magnetar which of there are a select number of; obviously a prized location. As such security is key. What is security? Closing random wormholes (K162s) that don't lead anywere useful and bringing statics (our V911) to the edge of collapse since another one will simply spawn if we do collapse it. That way we limit not only the number of scouts that can find out holes but any potential caps or BS that may move in to try to reinforce our PОS as wеll. If any probers find a WH that links to an active system get people with caps and BS online to close or bring it to the edge of collapse.
Payouts:
Payouts will be split pretty evenly per char with people running caps getting a bit more % but obviously the more sites you run the more you will get. We’re very far from this point so either birds and I will figure out JS’s sperglord spreadsheet and post more about how it works later. Rex and lefiere you should be keeping a complete list of what you've paid for (ex. pos mods‚ pos fuel, dread hull, cap mods, faction mods etc) so we know how much you've invested.
That should be it. Again, drop corp, apply to Mo Money, get ships + implants ready and keep and eye out on jabber when someone finds an exit. Just remember: THE FASTER
YОU MOVE INTO THE ԜORMHOLE THE FASTER
WE CAN MAKE ISK AND
YOU CAN GET PAID SO DO IT ALREADY.