Pandemic Legion
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TL;DR of this post is that I think the idea would work well, but there are several ships that could easily be added and useful (including Nightmares for chars that can fly Amarr BS but not Caldari/Minmatar), and we need to find a better logi fit or a ship that can afford to give out remote eccm.
Quote:
In regards to long range tackle, a lachesis can point up to 100km with bonuses, this 70km number is way off.
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No it isn't, max skilled lach with domi/rf point and mindlinked loki bonus points at 85.3, only hits 100 if you overheat, and even then it's barely at 100.1.
Still, I like the idea, but could use some ironing before getting deployed, like even ships that doesn't use cap should have a cap booster to run its MWD and hardeners. The alternative to that would be Basis with extra cap transfers, and it can work for keeping hardeners on (since you'd just have to have 1-2 Basis fit 3 LST and 3 regards instead of 4/2 and use the extra one on the hostiles primary), but if we need to MWD around a lot while fighting, it won't be enough.
Some more ship types to consider: - Golem - The bonused TPs help to solve the tracking issue, their damage is delayed about 8 seconds at 70k but match the DPS of the other ships with a cruise setup and 3x BCS, with mids taken for the TPs that are the reason for fielding them. The kinetic resist bonus is small, but still usefull against Drakes. With webs and these bonused TPs, even ahacs will easily be tracked, despite the much worse base tracking. Due to their sensor strength though, they'd need to get remote eccm or replace BCS with backup arrays.
- Scorpion navy issue - Like the Golem, it matches the DPS of other ships with a 8 second delay, but this ship can easily fit a huge buffer and great resists with all the resist mods it can fit plus its 5%/level resist bonus. Could be useful for the FC, with the downside of making it obvious who is FCing once hostiles learn that. However, it is generally the same people that FC anyway, so that shouldn't be a problem. Alternatively, these could use 3 mid slots for ECCM, 1 local to keep locks themselves and 2 remotes for Basis/Scimis. The local can be replaced by a pair of backup arrays in the lows and then fit a third remote, but that would drop its dps quite a bit.
- Nightmares - Match the buffer of Rokhs but with better DPS and MUCH better tracking. It's also the easiest shield BS to get into for an amarr specced char.
- Raven and CNR - Raven again match the dps of rokh/mael etc while CNR do a bit more, but with the same delay. However, if you have a Caldari specced char without gunnery skills this may still be your best choice until you can train rails on that char, and the CNR buffer beats all other ships except for the navy scorp. That extra buffer could be dropped in favor of a remote ECCM for Basis/Scimis.
- Fleet tempest - Due to the 7 low slots, it can fit 3 gyros and 3 tracking enchancers, giving it higher effective DPS then a Mael due to the longer optimal, falloff and tracking. The extra HP from being a faction ship makes it match the Rokhs EHP when not using a cap booster, which it can get away with since it has 2 free highs for nos to keep its hardeners active
- Mach - Just better then a Mael in every way except for cost. Faster, higher dps, better range, more buffer, more tracking etc etc etc. The only thing that is worse is basic lock range, which can be sorter by replacing a TE with a sig amp, which still maintains the greater teracking and range.
- Gang link Lokis and Tengus - Bubble immune, cloaky unprobable T3 alts should be brought along in case a Vulture/Claymore gets popped. I know the fact that they can't be on grid with probes to do fleet warps is a problem, but if you loose your Vulture, you'll be very happy to atleast still be getting bonuses. They can also be used as scouts.
- Regular Scorps - These do almost no DPS at all, but they can afford to fit 2 jammers/remote eccm while getting close to the buffer the other BS have. Unless a better fit can be found for the logis or we're fine with 46k ehp Scimis or 53k ehp Basis though, we may need a few to either try to jam hostile jammers, or remote eccm our own logis.
Pros compared to hellcats: - We can fight at 60-70, leaving us in recon tackle range and in rep range for any HICs/dictors that are at 0 against close range fitted BS, but have the option to switch to long range ammo if needed. This could be used to kill sieged dreads or triaged carriers without being in range of them, or to fight hostiles held down by an allied fleet. With the alpha this fleet would have, it would also be possible to kill targets before they have time to warp, even if they're not tackled.
- Passive recharge will help a bit with recovering from bomb attacks, warping out with low HP and stray damage from hostiles that fail to shoot the primary
- Higher EHP, with the exception of the Maelstrom
- Shield reps means that we don't loose people because reps didn't have time to finish cycling. Combined with the higher EHP, this makes it much less likely that we would get alphad before reps activate
- Light dictors stands a much better chance of surviving since they are much faster and thus has a much better chance of getting in and then out before getting locked so it can cloak, or to quickly burn out of tackle range if it gets locked. With their limited buffer, the instant reps from shield transfers also help
- Both heavy and light dictors stand a much higher chance of getting bubbles on the enemy in time, Phobos and Devoter both go about 1300 m/s with a 12.5 sec align time while a Оnyx goеs 1700‚ and a Broadsword almost 1900 with a 9.5 sec align time. This f.e. gives them a pretty decent chance to get a bubble on hostile bombers before they have time to warp out if they use multiple waves or are slow on the warp out.
- We can bring Claymores instead of skirmish Damnations, giving a better bonus.
- BS are about 10% faster
- Maels and fleet tempests can choose damage type, and has great alpha
- We can bring along Rapiers and Golems in addition to the Lokis with webs and TPs. 4 webs and 4 TPs means that these ships can even hit a AB Zealot with Loki bonuses all the way down to 2k or so for almost full damage.
- Recons are viable - A Lach can fit 2 points with 70k EHP, Arazu can do the same with 56k , Huginn fits 2 webs with 65k, Rapier does the same with 61k. Roughly 6-7k of that is armor/hull, the rest shield.
Cons: - Much worse tracking on the Rokhs and Maels. With multifreq and scan res scripts have about 5 times as much tracking as the Rokhs and Maels do. As mentioned above though, this fleet makes it much easier to bring support that can solve this problem. Additionally, any Nightmares in the fleet has 25% better tracking then Firecats do.
- Some may not be able to fly the ships we need, but I think most people either have a minnie BS PvP char, an old Caldari carebear alt that could now be used for this or the isk to simply fly a nightmare with only a week or 2 crosstraining for the caldari BS level needed. Those people can fly support.
- I'm struggling to find a Basilisk/Scimitar fit I'm happy with. They lack EHP, eccm or cap, and when I try to solve that, their sig goes up too much. This can be solved if they get remote eccm, but unless we drop the cap boosters, the only ships that can really afford this is CNRs and (navy) Scorps (a Rokh would drop to 141k ehp if they remove a LSE for a remote eccm).
Attaching the Scimi and Basi fits I'm currently working with for this, forgot to add the cap transfers to projected effects on the Basi, but it's ofcourse stable with those. The Basi can kinda work on its own without remote eccm by swapping PDS for backup and a LST for MST, but it only gives 32.6 sensor strength, which IMО is a bit too low for a logi that rеlies on cap transfers. Similarily for the Scimi, it can drop the ACR for a CCC, CPR for a backup array and drop the MST to save grid, but this only gives 25.2 sensor strength, also too low. In general, I'd prefer Basilisks over Scimis since we usually end up fighting Drakes, and Basis have T2 kinetic resists while it's the lowest base resist for Scimis, same thing goes for Broadsword VS Onyx.
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