I just thought post QR LR hacs strategies could use a brainstorming and perhaps a little rethinking.
I have been on a many LR hac roams over the holidays, some I ran myself, and noticed an increasing trend of:
- how can there possibly be so many white wrecks on the gate?
- who the fuck got caught I
told you to freaking mwd towards the sun!
- what
is wrong with you guys why isnt this ceptor melting?!??!
- ffffaaail tacklers (usually directed at Flores Negras

)
I think these problems generate from a number of things you could do before the nerf but not anymore:
1.
if an inty is on top of the hacs nobody is going to fucking hit him
When zealots made 4,5 k m/s then a ceptor tackling a webbed hac would find himself 50+ km off the rest of the fleet really soon an start getting hit by lazors thus melting.
If the hac was tackled but not webbed then he could keep running up with the fleet and enemy support warping to the ceptor would always land to far from the runner.
What happens nowadays is, the ceptor scrams your mwd off and you become a slowpoke. Meanwhile fleet is crawling away at 1,7k m/s and nobody can hit the ceptor. Enemy support warps to the ceptor and the fleet is in deep shit.
2.
burning off the gate when hostiles start jumping in
Before the supernerf you could sit on a gate a zero, hostiles on other side land on the gate "ah we will be on top of them". As scouts report gate flashes on other side the hac fleet mwds off and by the time the hostiles load up the hacs are 80k+.
Nowadays you are lucky if you are 40km off the gate, and a hostile ceptor uncloaking your side of the gate will be 25 or less km from the fleet (superhuge gates have retarded spawning distances).
3.
gank a faggot at his well armed bridge and gtfo
Before nerf you could have the warpin on bridge 0km and burn off 150km pos disrupt range in about half a minute. Now I notice everytime we try that shit some poor soul walks out in his pod. I think these warpins should always come at 100km with only cloaking dictor going at 0 to bridge warpin. When we warp in with that kind of range it seems we can usually get everyone out without losses.
4.
tackling and the supergates
These new colossal gates are everywhere and they make bubbles pretty much worthless. It seems ceptors become the only reliable tackling fallback for cruiser sized traffic. Оr sеnsor boosted arazu maybe.
Conclusion:
I believe we should rethink what the staple shiptypes for a good LR hac gang are. In particular there is a few ships that were considered not good for LR hac gangs before that are now vital imo.
1. ceptors‚ with mwd 7,5km ѕcram thеn either a web or a disruptor
2. arazus‚ ѕhould rеplace rapiers - rapiers pretty much suck for everything but killing carriers at the edge of the shields now (ok they can also paint)
3.
vagabonds honestly the only solution I can see to "ceptor on the fleet" moments - with just two vagas and one arazu in fleet you should be able to chain rape waves of enemy ceptors coming for the sniper hacs. Vaga is still fast as pre nerf zealots so the strategy of running away while firing still works for these ships. That means they can actually stay closer to the blob than the LR hac cloud and move towards the hacs as the ceptors start their tackle run.
ships that used to be "must have" and seem somewhat less important
1. rapier (I think they are horrible now)
2. dictors (to some degree‚ the fact that each time you want the blob bubbled you have to ѕcratch onе dictor makes them inefficient and cause of much distress among fellow dictor pilots)
I think I will try running some vaga-heavier gangs and see how that works out.