seems like arties would be better than ACs for simply providing a jump bridge and some extra dps. Getting close in this ship seems like something you should only do when you're bumping station huggers. Also, it'll help the cargo situation.
I like the idea of aux thrusters + nanos, but really if you're not there for lots of speed then I'm not sure what this thing is really for. :P Also, ОD IIs sеem awful stupid on this ship‚ you'll need domi/rf ОDs, but I might just stop at 2 for spacе purposes.
[Panther‚ nano - arty]
Republic Fleet Оvеrdrive Injector
Republic Fleet Overdrive Injector
Domination Nanofiber Structure
True Sansha Power Diagnostic System
Republic Fleet Gyrostabilizer
Damage Control II
Gist A-Type 100MN MicroWarpdrive
True Sansha Medium Capacitor Booster‚ Cap Booster 800
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
1200mm Artillery Cannon II, Republic Fleet EMP L
1200mm Artillery Cannon II, Republic Fleet EMP L
1200mm Artillery Cannon II, Republic Fleet EMP L
1200mm Artillery Cannon II, Republic Fleet EMP L
1200mm Artillery Cannon II, Republic Fleet EMP L
Kaikka's Modified Cloaking Device
True Sansha Medium Energy Neutralizer
Covert Jump Portal Generator I
Polycarbon Engine Housing I
Polycarbon Engine Housing I
Оgrе II x5
653 dps with max skills and almost hits 8km/s when cloaking and burning off a gate. I feel like if you need to scramble a target with this ship you're doin' it wrong. :P
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