after some discussion of it on the snigg forums i thought it would be a good idea to open a thread on the same subject here with points taken from the other thread. what do you swiggs think of solo piracy? have you tried it? have you gotten your first solo kill yet? what was it like?
there hasnt really been as much of an emphasis on solo fighting as there has been with gangs so far. killing a target in a gang is easier then killing one solo. most of gang members are passive and just follow orders(which is as it should be but you get less opportunity to learn). i think gangs are more of a way to put your skills to practice, but not where you learn those skills best.
some arguments for not soloing:
-lack of skillpoints is a factor preventing effective soloing.
-hard to kill targets with only one ship, unless it's a big powerful(probably slow) ship, then it's vulnerable to gangs
-dieing a lot due to superior numbers everywhere
personally i dont believe any of those arguments are true enough to warrant not going out solo. if you are by yourself, much less alarm will be raised when there's only one hostile near carebear home systems compared to a gang of 6. if you are solo belt pirating in 0.0, you already know exactly how your enemy is set up, so you know exactly what to fit to kill it. also if you are successfull, you don't have to split the loot!
anyways i propose an experiment. any SWIGG that wants to go solo should fit out a t1 frigate and go out in a random direction deep into 0.0. 40 jumps or more is good. get far away from snigg home systems to some untouched areas with untraumatized targets. you probably wont return in your ship anyways. if you lack ISK to get a frigate and fittings msg me and i will help you out. every system you enter try to do the following things. they are good practice for any effetive gang member or potential fleet commander-
-use the scanner to find out what's going on, look for offline poses, look for belt ratters, look for miners. identify mining ops and identify hauling ops. the scanner is your set of eyes, learn to open them!
-tackle belt ratters. i know that almost no 0.0 belt ratter will be killed by a t1 frigate. this is practice for the real thing. anyone who can scan down a belt ratter in a belt within 40 seconds of jumping into the average system is a valuable scout. so just tackle and warp out when you think you can't tank any longer. if it's a belt ratter that possibly can't handle the spawns, then tackle and hold on to him. You can actually get a few kills this way. solo rifter killing a ratting battlecruiser? ive seen it done before
-attack under the nose of escorts. in the face of superior firepower learn how long you can continue to safely fight and destroy soft targets before you must run. a t1 frig wont last long against, say, a proper freighter escort but they will be able to pop the ore cans from a mining op before the average battleship standing guard can do much to you. or popping a bestower right infront of a slow locking battleship escort.
and of course you ought to learn stuff like the following, it is equally as important-
-avoid the enemy you can't kill. learn how to use gate aggro rules to your advantage. learn generally how long you can expect to stay in a system before the residents organize a gang to kill you, and learn how far away you must travel to reach peaceful systems once again
-stay alive in combat. when soloing, you cannot rely on gang mates to take fire for you. you will be taking fire from one or maybe more targets and you need to figure out how to deal with that.
-plotting a course. learn your way around, back routes and alternate routes and major pipe routes. which constellations you can get camped into.
-ridd yourself of the wrong thinking that you can rely entirely on your gangmates. by saying this, im talking about scanning and being aware of the surroundings on top of the info the scout is relaying. even if your entire gang is in a system for 15 minutes and noone's reporting anything on scan, that doesn't mean there isn't some totally clueless belt ratter there(it's happened before). even while you are warping in the main gang to the next gate, you should scan not sit idly. just dont zone out assuming the guy next to you is paying attention to what's going on. he's probably thinking the same thing. remaining vigilant like this means one is more likely to spot something others may have missed, and possibly get a kill or reduce a loss.
for any swigg that can fly and afford, a t2 frig would be more effective at the tasks at hand but will detract from some of the learning experience due to fear of losing it and diffculty replacing it. I find its always better to fly fearlessly and push your limits in a cheap rifter before you fly a more expensive and powerful ship. You learn with the rifter, lose lots of rifters, and gain lots of experience. i think most of you remember swor? that's how he learned to fly, and he's one of the best pilots to come out of swigg. i imitated that directly after i saw what he gained from it, and i say that is probably the best way one can spend their ISK pvping when starting out. other top pirates in snigg said they started out very similarly.
so to get any interested swiggles started, here is a rifter fitting i vaguely remember using. i dont remember specifics so you'll have to work that out to make it fit with your skills
highs- 3 autocannons, rocket launcher with EMP and thermal rockets
meds- MWD, medium named shield extendor, and disruptor or 7.5k scram (i switched them a lot depending on where i went)
lows- MAPC, gyrostab, CPU
you can of course use t1 frigs other then rifters but i believe that rifter setup is the best for roaming like this.
if you have tried something like this before, and if youre going to do this, post replies and share stories here. i remember some of my
most exciting solo
fights were in a rifter.
edit - SОRRY THIS POST IS LONG. i wrotе it late at night and i tend to be really longwinded whenn im sleepy. ill make it all better tomorow