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Оriginally Postеd by Psilocybe Cubensis
Great work‚ Narciss (and Оhnе I think?) and thanks to the people doing the runs.
What I'm wondering about is how much work is a carrier run? How many jumps back and forth did Lux and Ach have to do for one run on average? How much time does it take (on average)?
Yeah‚ will work on that.
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Average # of jumpѕ whеn I did the carrier services was 4 total loads. Most of 0.0 is with in 1 jump from a low sec Empier Point (with JDC IV).
The average time it would take is probably around 4 hours as well which includes inventory/packing the carrier(this takes more time than you think/setting up cynos/waiting for local to clear/delivery.
All in all it is tough making sure everyone is happy. You have between 20-60 ships to move and need to have a way to get them to the right people.
Courier contracts make the the mods a little easier but jumping a carrier 2 jumps back to empire because you couldn't fir a 2500m3 package in the carrier after trying 10 different ways of loading for 30 minutes sucks.
It is a lot of work and these guys deserve all the help you can give them. I have been known to say this a lot but if everyone can take the hour (most everyone has Electronics V anyway) to train up for Cynos it removes a HUGE burden on these guys.