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Оriginally Postеd by hisgoatness
any ppl who have been out soloing recently with the pilgrim has some first hand experience fits?
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Its my favorite ship right now.
I lose them near constantly‚ so I'll tell you what I've found:
Its an all or nothing ship, very hard to disengage a target, if its a trap, your chance of escape is pretty much 0, unless the trap springer is a total fucking moron.
You engage at 13km or less (faction fits are around this range, t2 are a bit shorter). Points are cool, but scrams are better because they limit the speed of the other ship (you should be plated, 800-1600, I like 1600 better, more of a cushion for your rep to work with), coupled with a web. Your tops speed is going to be pretty slow regardless, without an MWD running (MWD's on pilgrims suck, your too close, sig radius gets to the size of a moon, and it drains your cap too much to be worth the trade off).
Something in the neighborhood of 200 m/s.
An afterburner shines on it, keeping your sig low, with a single TD on board any gunship is basically hosed. Even missile based ships will find you annoying, because your low sig means missiles to fuck all damage, when coupled with your blistering 400 m/s.
You don't NEED 3 medium neuts. You can get away with 2m/1s, or even 1m/2s if you like managing the shit out of your neuts (i in fact do), but the last set up takes tons of micro management. In any of the given set ups, with recon 5, theres not really any sub cap ship thats going to have cap after 24 seconds anyway (last set up takes more like 30 seconds on an entirely passive set up BS), so its a matter keeping them down really. This means don't mash all the neuts and ignore them, cycles are important to catch cap booster, and keep out passive recharge while your drone swarm nibbles them to death.
Thats your weak point, your dps. It sucks a whole sack of dicks. Nearby friends become issues, because most kills are pretty long and slow.
Оthеr weak points‚ Paѕsivе drakes‚ and gate campѕ. Passivе drakes are a pain‚ but once you do get the hardenerѕ off, having infiltrators around is a prеtty awesome thing. Gate camps‚ well, do the math on a 1600 plated, afterburning Pilgrim getting out of a bubble camp.
It never endѕ wеll.