Myrmidon is at it's best when it goes all up-close and personal for PvP. Mission running you're still better off with a nosboat I think.
My "favorite" Myrm setup at the moment:
High: 6 ion cannon II
Med: 10mn mwd, 20k scram, web, tracking disruptor, medium cap injector
Low: 2 x MAR II, kin/therm/exp hardener, and unfortunately 1 RCU to get the ion cannons on (this is with AWU 4)
Drones: 5 x Valkyrie II, 5 x Hammerhead II (therm/exp damage), 5 x Warrior II (anti-inty)
Load the guns with ammo whilst fitting, put double reloads into cargo (i.e. 6 x however much each gun takes ammo wise, x 2), fill the rest of the cargo with cap booster 800 charges (should fit about 12). Also load one up in the booster.
Alternative setup: 4 electron blasters II, 2 med nos, drop the RCU, add DC
The latter also does impressive damage. You can probably drop the DC for a magstab II to get some xtra oomph, but you have to rely on drones more for the latter one.
The first setup is able to tango with an Astarte with a good chance of winning it in the long run.
Also don't boost cap when you still have 50% left, fire at 10% left, get back to about 50/60% in one pump.
Preferred way of engaging: approach, tracking disrupt, mwd, scram his ass @ 20, as soon as you hit web range turn off mwd, web your target, start orbit @ your optimal, drop drones and get them engaged, fire all guns.
Start repping on a single repper when you get to 80% armor, and use the 2nd repper if your armor drops too fast or you just want to keep it steady. Use cap booster as needed (i.e. to keep repping). Cycle your guns when you start getting low on cap and your booster isn't loaded yet.
If you run out of boosters, with good cap skills, BC 5 and repair systems 5, you can keep a single repper going for a reasonable time (or cycle it), whilst drones do the damage.
Оnly drawback is that a Myrm with that fitting (mostly T2 and bеst-or-almost-best-named) items will run you about 60 to 90M‚ ѕo you might bе better off with a Domi for that money.
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