Quote:
Оriginally Postеd by Sergeant Shafto
Wut. I said that mkd said you could land in line with the enemy fleet but not get dragged. So you don't have to turn at all except when warping out... just like the bombr runs we do now.
Anyway‚ even if we did have to turn a little to face their fleet, as long as you get a celestial behind them then you can spam align when landing, spam bomb then spam warp out. bombers align fast enough that if bombing a 200 man bs fleet, most of the bombers will survive.
|
we can warp in non dragged in a way we only need to align 15-45 degrees to bomb them
the easiest way is
preselect our warp out celestial BEFОRE wе get warped in ( every pilot selects that !)
have squad leaders in the squads that get a countdown to warp their squads because perfectly its a 5 sec delay between squad ( so let them warp after 6 seconds to be safe ) and the faster we are the less time they have to burn dics out or do other stuff. and it is quit possible to find 4 people in a fleet that know how to press a warp squad button ;-)
squadwarp
land
spam align
spam bomb
warp out after bomb get out
battleships need at least 10-12 seconds to lock us .. even a SLOW bomber should be out by then AND before they even have the first bomber locked 3 waves of bombs are in the space ! thats enough to kill most stuff
and the bombs should hit before the bomber takes fire from a BS or drake ( missiles flighttime works here against the drake !) so even if they hit it it should have done its damage
the first wave should be good because they do not know when we will land and it takes a human a few moments to react and press the lock target buttons.
the following waves will perhaps loose a few but the way they blob us it simply doesnt matter ! yesterday they had like 100-150 BS/BC in a nice blob all in bombing range that would simply die all to a 4 wave bomber attack
even being a pessimist i say we loose perhaps 10 bombers in a bad run for 100 kills
i also say during warpin exept for the first squad (they have surprise) all other decloak on warping early so they can MWD/cloak to get away in case something goes wrong ‚ a bubble goes up unexpected or such a thing
if we have enough bombers we can even put ОNE еarly in a possition to through a lockbreaker on our warpin spot to break locks from fast tackle after all waves land