With the holidays almost upon us, I will now actually have the time to sit in front of a computer for hours straight. I was thinking that when we didn't have ops posted, we could quickly titan bridge to empire and make some carebears cry.
The last time I did this, we ended up with this:
http://eve-kill.net/?a=kill_detail&kll_id=6605573
It was about a 1-bil split between everyone in the group.
Here's what we need for this:
8 suicide gank battleships
1 out of corp ship with a ship scanner
1 out of corp covops with probes
1 out of corp blockade runner
The best ships for this are Typhoons, Ravens, and Armageddons, in that order.
Armageddon: costs about 60 million total, deals 935 DPS
Quote:
[Armageddon, suicide gank]
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer I
Tracking Enhancer I
Tracking Enhancer I
Target Painter I
J5 Prototype Warp Disruptor I
Sensor Booster I, Scan Resolution
Mega Modulated Pulse Energy Beam I, Multifrequency L
Mega Modulated Pulse Energy Beam I, Multifrequency L
Mega Modulated Pulse Energy Beam I, Multifrequency L
Mega Modulated Pulse Energy Beam I, Multifrequency L
Mega Modulated Pulse Energy Beam I, Multifrequency L
Mega Modulated Pulse Energy Beam I, Multifrequency L
Mega Modulated Pulse Energy Beam I, Multifrequency L
Heavy Energy Neutralizer I
[empty rig slot]
[empty rig slot]
[empty rig slot]
Curator I x5
|
Typhoon: costs about 60 mil, deals 1227 DPS
Quote:
[Typhoon, suicide gank]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Target Painter I
J5 Prototype Warp Disruptor I
Sensor Booster I, Scan Resolution
Target Painter I
ZW-4100 Siege Missile Bay, Caldari Navy Bane Torpedo
ZW-4100 Siege Missile Bay, Caldari Navy Bane Torpedo
ZW-4100 Siege Missile Bay, Caldari Navy Bane Torpedo
ZW-4100 Siege Missile Bay, Caldari Navy Bane Torpedo
ZW-4100 Siege Missile Bay, Caldari Navy Bane Torpedo
800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Fusion L
800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Fusion L
800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Fusion L
[empty rig slot]
[empty rig slot]
[empty rig slot]
Bouncer I x5
|
Raven: costs about 80 mil, deals 1064 DPS
Quote:
[Raven, suicide gank]
Reactor Control Unit I
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Target Painter I
Target Painter I
Stasis Webifier I
J5 Prototype Warp Disruptor I
Sensor Booster I, Scan Resolution
Sensor Booster I, Scan Resolution
ZW-4100 Siege Missile Bay, Caldari Navy Juggernaut Torpedo
ZW-4100 Siege Missile Bay, Caldari Navy Juggernaut Torpedo
ZW-4100 Siege Missile Bay, Caldari Navy Juggernaut Torpedo
ZW-4100 Siege Missile Bay, Caldari Navy Juggernaut Torpedo
ZW-4100 Siege Missile Bay, Caldari Navy Juggernaut Torpedo
ZW-4100 Siege Missile Bay, Caldari Navy Juggernaut Torpedo
800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Fusion L
800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Fusion L
[empty rig slot]
[empty rig slot]
[empty rig slot]
Curator I x3
|
I've tried to get all the lock times approximately the same (around scan rez of 200). Also note that insurance means you will not be losing a lot of isk (maybe only 20-30 mil) per battleship, but the gains could be pretty high.
The basic strategy is to sit the battleships at a safe spot in a dead-end mission system (Arvasaras or Umokka work exceedingly well for this). The pimp fit marauders and faction battleships will have to warp to the other gate in system in order to do missions, since good missions are almost never offered in the same system as the agent.
When the target ship is undocking, or when the target ship is entering warp after jumping into the next system, our out of corp ship scanning person can see what is on the ship and how much isk the ship is worth. The mission runner will then warp away and do the mission.
To avoid scaring the mission runner off, we will allow him to complete the mission. We would gank the target ship as he was jumping from the next-door system into the dead-end system where the agent was located. Suicide battleships would be aligned to the gate, and when our covops has reported that the target ship has finished the mission, we would warp in at 0 and wait.
Everyone would lock up the target while mentally counting to 3; you would then fire and own. A blockade runner would be on-grid about 200km off, aligned to the gate, so they can warp to the wreck immediately as the target pops.
Оptimal pеople for important roles:
The guy with a ship scanner - good knowledge of what all faction/officer/deadspace items are worth
The guy with a covops - good knowledge of L4 missions‚ ѕo hе can inform us of when the target is almost done with the mission (e.g. in the last room)
Anyone interested?