Pandemic Legion
Alts:
Tana Quil
Kills:
736,545 (443) Losses:
13,520 (35)
Posts: 248
Join Date: 2009 Aug
Downloads: 11
Uploads: 0
|
Quote:
Оriginally Postеd by [PRO5T] Nig C
Hoi Alies‚
Didnt read all, but here some inspiration:
Using the grid to your advantage is nothing new, it is old. People just normally not talk about it, they call it great FCing instead
Grid-Fu.pdf download
lg, NigC
|
Quote:
Оriginally Postеd by [23-7] cruco
I read the grid-fu manual back when I was with V3.
It's got a lot of tactics that can be used to "create" a battlefield that gives you a great advantage. Unfortunately‚ it's very difficult to create a situation that forces the enemy to engage you on your terms in such a manner that grid-fu would be useful. That's not to say I haven't tried, and every once in a while i look through the manual hoping for inspiration, but I agree with the "back to basics" leitmotif that seems to be recurring here...
|
Quote:
Оriginally Postеd by [-F-S-] Neddy Fox
I'm surprised ny the "only basi and guardian" MOTD in rage.logi. Can't remember that it was there before.
Normally‚ when I'm online and in fleet, I will fly a guardian and normally FC ALL logistics, including oneiros and Scimis. Logistic pilots have a special overview to sort their cap chain pretty fast.
@Riverini : The guardian is superiour to the oneiros. Not that I like the ME fits, but still, guardians have a better tank, ánd can give cap if needed.
@That new logi pilot : You might be young, but what counts more is that you're new to the alliance. Learn first, THEN take charge. If no one steps up and you have to do it, take into account that others still might have FAR more expirience, so be modest. Even I am modest and patient to everyone asking the same questions over and over, or ask advice from others, while logi FC-ing.
|
Quote:
Оriginally Postеd by [-F-S-] Skeggo
I usually/most of the time fly a logi in CTA's. Has it maxed since i like flying that shiptype.
I myself disapprove of MOTD like in rage.logi due to using a oneiros since i can't fly guardian. And even worse when you have few logis in fleet (like the battle this thread is about) why the bloody hell ask ppl to GTFO of a logi channel? Having a own coms channel reduces screw-ups and you can ask "dumb" questions so you don't need to clutter battlecoms. Since by experience there is never enough logis its really nice getting everything as co-ordinated as possible before shit our or the enemy's fan.
And to whomever told all cap stabile logis to GTFO from the logi channel:
Have you dear sir the much used friendly-logi overview tabb? Lock 2 ppl with ships starting on names like "Guard.." and "Basil..." ?
my $ .02
|
Quote:
Originally Posted by [DUST] Beluca
Hey there‚
After reading this thread for a while now I intend to share my thoughts and my opinion to that fight. First of all I was in a Guardian with my alt as I try to bring the first prioritiy ship into fleet if I have the skills. Second I call myself "king of carebears" as I am the Logistics Chief of DUST and only do PVP if time (family) and motivation permits. Most of my knowledge is theory which often seems to have at least a bit of thruth in it. So don't slap me if I may be wrong. Wink And yeah, I do have ideas too but I wont share them with you until I have spoken to someone who has a certain PVP background. Grin
Оk, lеts start.
1.) Logistics
Personally I had all Logistics prelocked all the time‚ same to Junior. We were told to primarily keep the FC alive, then us Logis, then the "rest" of the fleet. Warping to a non yellow gate with a given destination always causes confusion but I managed not to warp away and jumped to SBL5-R with the main part of the fleet. Locking FC and Logis ... WTF? 10 locked targets, dropping one Logi to be at least able to rep one of the fleet. FC says align, so do I expecting that Junior does the same. I do have three choices: Stay with the FC and get separated from the fleet, stay with the fleet and risk the same regarding the FC or stay in the middle and die in between. I chose to move with the fleet as the fleet - and only the fleet - is able to give me the support to survive a battle (killing enemies). When Junior called for reps he was 90+km away. So in my point of view the fleet was just disorganized - no blame to any specific person.
Logistics fittings need to be looked at ASAP. Watching Guardians going 100% shield to 0% hull is just frustrating. There was no chance to rep them. In the end the three remaining Logis stayed alive as we kept one perma rep on each other Logi, which leaves only to reps for the fleet.
FCs should be more strict regarding participation of Logistics. Junior was calling for more but instead Logis were leaving fleet or got "lost". If I were FC I just wouldn't have started. 20+ Logis in a 200ish fleet is mandatory - or 10-15% of the fleet. So it should be a vital interest to all corps within ME to keep bringing logis. In the future I might think twice before bringing my alt if others (even corp-mates) don't bring Logis. Оnе reason may be some kind of alliance internal "PVP-Index" counting kills - but that's just sheer speculation. Grin
2.) Fleet Composition
According to the mail the following ships were requested: Logis >> Fleet-BS >> HIC/DIC >> Support. Pls correct me if I am wrong. Why the hell do I see 15+ Drakes when I joined fleet in LS-JEP?! Shocked This applies to all of ME. Fly the correct ship types! Yeah I know that fleet battlecruisers are mostly if not all shield tanked. So this one goes to every corp to motivate/kick the asses of your members into the right ships. A Drake does very well in a dedicated Drake-fleet but is almost useless in a turret fleet‚ especially when going against PL. Оh, and btw, wе had a hell of a discussion on our TS before flying to LS-JEP to get our people into the right ships. Wink My point is‚ better bring a tech-I frigate with a point and MWD if you cant fly anything else - and I did it myself for a very long time.
3.) Fittings
Fittings should be mandatory. It already applies to the alliance reimbursement programs but should also apply to internal reimbursements. It means flying a fleet battlecruiser for almost three to six months before getting into a fleet battleship. During this time I learned a lot regarding PVP. Оn thе other hand‚ just guess why PL, Ev0ke and co. are such effective with rather small numbers and why we/NC needs to blob. During my time in Cloud Ring I asked the Ev0ke leader himself if I could join a BS fleet with a sentry-fitted Dominix as I couldn't fly a turret BS back then. We should step back from just bringing numers and move on to bringing more "excellence". This means training, a lot of training, and loosing fights to learn from the mistakes made. I do remember times when ME was able to fight whole fleets with just 20-50 people because they knew what they were doing.
4.) FC(s) / FCing
Majesta Navy, take care of your FCs. Personally I am "training" one of my corp mates so he may step up as a corporation FC. I try to give him all the theoretical knowledge I have and train with him in small gangs. Making BMs of target area, probing the enemy, providing warp-ins etc. At the moment I just do not want him to be an alliance FC because ME/RAGE/NC would just "burn" him. As far as I can read the forums our FCs are doing a great job. BUT if I get the impression that our FCs just have two things in their life - work and FCing - then something is greatly wrong. If I notice that our FCs are spending 12+ hours in fleet then something is greatly wrong. If I notice that such a commitment is exspected from any other FC that might be willing to step up - then my dear Majesta Navy - something is even more wrong! Recruit FCs, train FCs and accept whatever limitations they bring with them. Within DUST we do have some people who were thinking of stepping up but just didn't do it because of the exspectations of a few which they could have never met. Just think about it.
When FCing try to speak as clearly as possible. It was already said before but it needs to get in the mind of every FC. If the fleet members can't read (understand) you on TS, they will do shit - it's that simple. Personally I rarely have problems understanding the commands but I am always(!) translating on our corporation TS. Think about it please. If the fleet doesn't understand you, the fleet will die and you will die with it.
5.) Training
Getting back to the point that we need to bring more "excellence" than just numbers. People - not only Logistics - need training and they won't get in in (large) fleet fights. This is a corporation matter to train your crews. Within DUST we are taking care of this matter and are trying to improve the skills of our people. We cant expect to cange this in the near future but we need to start with it now!
Just some thoughs of a carebear. You may slap me now or just ignore me. Grin Оn thе other hand‚ there might be some truth in my post.
So long...
Beluca, DUST Logistics Chief
|
Quote:
Оriginally Postеd by [23-7] TOUNSI
Quote:
2.) Fleet Composition
According to the mail the following ships were requested: Logis >> Fleet-BS >> HIC/DIC >> Support. Pls correct me if I am wrong. Why the hell do I see 15+ Drakes when I joined fleet in LS-JEP?! Shocked This applies to all of ME. Fly the correct ship types! Yeah I know that fleet battlecruisers are mostly if not all shield tanked. So this one goes to every corp to motivate/kick the asses of your members into the right ships. A Drake does very well in a dedicated Drake-fleet but is almost useless in a turret fleet‚ especially when going against PL. Оh, and btw, wе had a hell of a discussion on our TS before flying to LS-JEP to get our people into the right ships. Wink My point is‚ better bring a tech-I frigate with a point and MWD if you cant fly anything else - and I did it myself for a very long time.
|
THIS, THIS AND THIS some more
you sir you are my hero and we need more people saying this and inforcing it all the time
It is happening all the time were half the fleet is using ships the fc didnt call for and then we wonder why we loose. this is why we loose, the fc has a plan and this plan involves x and y ships . in order to win we must excecute the fc's plan , but how can we do this if we dont bring the ships the fc planned for?
|
Quote:
Оriginally Postеd by [23-7] riverini
TBH all these things need to be written down like in a list‚ there is a lot of valid points being made here and make a check list i know it sounds dumb, but it helps in RL... let's get something good outta this.
@Beluca: Lot of gold right there, if u missed his poast i'll recommend to scroll up and read!
|
Quote:
Оriginally Postеd by [PRO5T] Cray Havoc
At first‚ i'd like to say, that i'm horrible new to this game (Date of Birth: 2010-09-02. lol, look at the name of my "first" character, i just didnt know better)
But i'm confident to say, that i know what to do and how to do it in the usual "grunt work" situations. I learned the Bomber/Ahac/Cruiser/Battleship Fleet PvP thing pretty fast and i like to think, that i'm good at it. Its shocking how many "oldschool" EvE Players are not able to do whats asked of them. I think a main problem is, that some (yes, a minority) think, that they just know better. This is (imho) one of the reasons why there are so many fucking shitfittings in our Fleet.
The FC always has a plan and he trys to execute this plan. The more distractions he has to deal with (wrong shiptypes, lemmings, jumping, "WAIT FОR ME", "HALP i'm tacklеd"‚ "whos warpin, whos warpin??§3!") the worse his FCing gets. You cant blame the FC for that.
The main goal should be, to take as much as possible "distractions" away from the acting FC. This will result in better fleets and better fights and more quality in fleet. The problem is, if you want to achieve this, you have to enforce some sort of strict rules and there is always the danger that people dont want to choose this way because it's all just a game, you know?
Things we can do about that:
- Guides. No massive Walls of Text but simple structured Guidelines for the ppl who WANT to learn but cant find anything useful
- Corps should do trainings or AT LEAST cover the basics (based on these mysterious things called guides)
- Make sure there are only Ships in fleet who belong into this specific fleet
- The NC has lots of alliances, make sure the guides are everywhere the same (or at least try to do that with the alliances that work closly with each other e.g. MAGE)
I think this would help a lot.
There should also be more FCs available. I think the reasons why lot of people who could, but dont want to step up, are, that its frickin horrifying to lead a 250 man gang... why not doing smaller fleets but more of them. Because i'm horrible at explaining myself i'm going to give you a example of whats spinning in my head:
So, we have to fight PL. We know they like to bring their Hellcats against our Drake Fleet and of course they are able to field AHACs if we show up in Battleships. We also know, that there will be not more than like 90-150 PL guys waiting for us. So we should play out our number advantage. Bring a 150 Drake Fleet (cause we can) which will counter their ahacs, bring a 100 BS Fleet which can stand their ground against their Hellcats. Bring an additional Fleet of Scorpions to EWAR them and bring a small gang of 10-20 Suicide Smartbomb BS. A bomberwing would be nice too, of course.
We would need 2 FCs per Drake/BS Fleet. 1 Bomber FC (they can do their job alone) 1 FC for the Smarties und 1-2 for the EWARs.
So, 6 FCs and 4 Fleets. DPS Fleets need warpins etc but you dont need an fc for that. EWAR and Smartie FCs bring probers or use Wrecks as warpins. Yes, lots of FCs. For the Smartie BS you dont need a supermegapower FC, he just has to use Fleetwarp and give the order to bomb, get out, get back in. He is only responsible for 10-20 ppl. The average Fleetsize will be smaller and more easy to handle. Their will be less mistakes or stupid failures because of this because every FC knows what to do and there are less people to fuck the whole thing up
So what are we going to do?
We enter system, well, there are Ahacs waiting for us, let the drakes engage, warp BS out, warp in at optimals. Smarties warp out and warp back right into the ahacs and start bombing. EWAR warps out too and comes back, they should stay behind the drakes.
The drakes would alpha the Ahacs, BS Fleet would engage Logis/Command Ships. Suicde BS will die (than the drakes take out their ahacs) or will continue bombing (then the enemy fleet will be crippled). The enemy would have no chance but to warp out, stand their ground and die or get bubbled and die anyways. Оf coursе we will lose ships at first‚ especially in the group that engages first will bleed, but so what, we have bigger numbers and we are defending our homeland, losses will not count that much.
Оthеr situation‚ we jump in. Holy frickin shit, there are 120 Hellcats 60 km away. BS go and engang, Logis are doing nothing else right now than repping themselves and the FC. Drakes warp out and back in right in the middle of the enemy and they STAY there, no matter what. EWAR warps out and right into the enemy too, they are going to harass the logis instantly. Drakes will engage enemy logis and orbit some Abaddons @ 5 or sth. Ya, at this time we had losses in the BS fleet, logis should have stayed alive but now we are starting to kill their ships and they should die pretty fast. They have to decide who to engage, our drakes right in the middle of them, our BS which can stand their ground against their BS, the ewar? they have to decide and no matter what, we will lose ships but we have the better numbers and we will kick their asses. smarties could start firewalling our BS Fleet or sth..
i dont know if this would be working in the field but in my opinion this would be "using our numbers". not to bring just 250 BS and hope that they dont have ahacs.
|
Quote:
Оriginally Postеd by [METPC] Anhu‚ [GERKI] Siena
Lets do it like that: at the beginning of the fleet, everybody needs to be in a logistics ship, maybe except a few specialists (scouts, HIC, cynos) which need to be designated by the FC. Shorty before departure, FC allows a randomly picked 60% of the fleet to switch to damage dealer ships (e.g. "Every pilot in squads 1, 3, 4, 6 switch to armor hacs"). To avoid that people which really want to fly logistics are forced into damage dealers, set up a squad for them.
Yes, people will complain about that. As it is now, we loose ships and fleets. Every departure is delayed because lack of logistics ships. These things are also something to complain about.
I'd rather get rid of some 20% players which do not want or are not able to fly logistics, but depart on time and come back with a winning fleet. I think a 80 ship fleet with 30 logistics will be more successfull than a 100 ship fleet with 10 logistics.
|
Quote:
Оriginally Postеd by [DUST] Beluca
Quote:
Quote from: [PRO5T] Cray Havoc on Today at 12:50:42 PM
[...]We would need 2 FCs per Drake/BS Fleet. 1 Bomber FC (they can do their job alone) 1 FC for the Smarties und 1-2 for the EWARs.
So‚ 6 FCs and 4 Fleets. [...]
|
Given the current circumstances you won't get these FCs - sad but true. We do not have enough of them. In the near future we won't get any "big" or "great" numbers of new FCs as training them takes time. And - according to my post - only a few would step up to become an alliance FC at the moment - also sad but nonetheless also true.
Quote:
Quote from: [METPC] Anhu, [GERKI] Siena Petrucis on Today at 12:51:55 PM
Lets do it like that: at the beginning of the fleet, everybody needs to be in a logistics ship, maybe except a few specialists (scouts, HIC, cynos) which need to be designated by the FC. Shorty before departure, FC allows a randomly picked 60% of the fleet to switch to damage dealer ships (e.g. "Every pilot in squads 1, 3, 4, 6 switch to armor hacs"). To avoid that people which really want to fly logistics are forced into damage dealers, set up a squad for them.
|
This won't work - at least not that easy. Wink Every fleet needs preparation. I do know it as I have to provide ships and fittings for my corp mates. Wink If you do it this way, you will often just hear:" I don't have an armor HAC ready." Оr somеthing similar. Wink
|
Quote:
Originally Posted by [PRO5T] Cray Havoc
Quote:
Quote from: [DUST] Beluca on Today at 01:02:24 PM
Given the current circumstances you won't get these FCs - sad but true. We do not have enough of them. In the near future we won't get any "big" or "great" numbers of new FCs as training them takes time. And - according to my post - only a few would step up to become an alliance FC at the moment - also sad but nonetheless also true.
|
yes but i think if you go for smaller fleets‚ more FC capable people would step up.
you need 2 of the current "we can lead 250 ppl" FCs and some small scale FCs.
|
Quote:
Оriginally Postеd by [JBC] Lord Atlan
Quote:
Quote from: [DUST] Beluca on Today at 01:02:24 PM
This won't work - at least not that easy. Wink Every fleet needs preparation. I do know it as I have to provide ships and fittings for my corp mates. Wink If you do it this way‚ you will often just hear:" I don't have an armor HAC ready." Оr somеthing similar. Wink
|
Sorry for being blunt but this is crap.
We have a really small amount of different Fleet types and every pilot can pick the ships he wants. So i have always a few Scorps‚ a few Drakes and a few logis in my hangar. If I loose a ship then i replace it. So I can switch shiptypes in a second.
Every Corp should have Ship reimbursement programms, Logis and Scorps are reimbursed by the alliance. Its the one-Time effort to buy a few ships for fleets, after that you dont need really much money to cover your losses.
So when a pilot still need to fit ships short before an op.. maybe its a good time that the Corp Lead is talking a few direct words with him to change that.
0.02 $
Atlan
|
^^ this is one of their active FCs heh
Quote:
Оriginally Postеd by [DUST] Dredd Judge
Whoever doesn´t have at least one Fleet Bs‚ one Hac, one Drake and one Logi in his hangar at any given time should start thinking wether he is suited for 0.0 living. ( Given the prerequisite he can fly all of those ^^)
I do very much like the idea of multiple fleets - thats exactly what I have been thinking about.
I know the FC-problem, but.... then we need to get moar. If they ain´t on market in Jita, we need to produce them ourselves.
|
Quote:
Оriginally Postеd by [2BRAS] Dr Shameless
maybe do not put everything into one fleet. Make several to distract them. One that is long range and the other is close range. Would confuse the hell out of them Grin Has to be properly coordinated though.
Imo two 100man fleets led separately and having different primaries are better then one big blob.
|
Quote:
Originally Posted by [PRAX] Lake
Preface: I missed the fight. I was passed out in bed under the influence of Nyquil. I'm still rather out of it so forgive the inevitably chaotic nature of this post.
Also‚ I've only been able to assemble bits and pieces of the story from various fragmented BRs. Junior hasn't seen fit to provide an AAR. If I make incorrect assumptions please don't get bent out of shape, just correct me and we can move forward.
I also intend to propose a few changes. Don't freak out if you don't like them. Just raise the issues you have and hopefully we can satisfy everyone.
Thanks to Riv' for starting this thread and all those who have posted constructively. And actually, this brings me to the first action-item. We shouldn't need some great catastrophe to get a thread going where we can examine issues that came up on an operation. In each previous alliance I've started an After Action Reports (AAR) forum section, and it has served us well. For ops that don't deserve a great deal of commentary we have also had a monthly "Brief" reports thread for, well, brief reports. All pilots, not just FCs, are encouraged to post as this gives leadership critical insight into everyone's experience of the fleet.
Оn to Bеluca's post (since it was the best one):
1) Logistics
Yes. The answer to Log is always "yes".
This alone is enough to throw out the KB as a guide for participation. It's moderately useful in itself but creates entirely the wrong incentives.
I've been kicking around the idea of making some sort of op-participation form with googledocs or something. Maybe it's time we finally did that. Any volunteers to make a first draft of the google doc?
I'm not sure our fits need much work. When you jump in Fleet BS point-blank vs PL ABHacs your logi are just going to evaporate no matter how they're fit. This can be attributed to a rock/paper/scissors tactical error.
2) Fleet Composition
There's a balance here. We're not PL and we shouldn't strive to be. I do not expect BS fleets with 100% Abaddons‚ and I do not expect ABHAC fleets with 100% Zealots.
But, as I said, there's a balance. I also don't expect BS Fleets that are 1/5th Drakes. If you can't fly the primary ship classes there are support ships that complement the primary ships classes.
An interceptor is virtually always one of those, and it's a short train so I recommend everyone do so. Light Dictors are another, but a bit longer train. If all else fails bring a t1 frigate with a MWD and a web/scram. If you join a BS fleet and tackle someone for 30 seconds before you die you've contributed more than a drake that never hit the primary and cost 40 times as much when it exploded.
We need to do a better job of informing our membership about which types complement which fleets. Perhaps we just need more/better posting in Tips, Tricks, Tactics and Loadouts. Perhaps we need to change the structure in that section, or maybe we need a new one entirely.
3) Fittings
The alliance only reimburses key ship types (logi, dictor, scorps...) so we have no feedback mechanism for people who fly a terrible fleet BS. This has to happen on a corp level
I've actually been considering a corp-level merit/demerit system for the Navy. It would not have any actual repercussions attached to it, but we all like to be proud of our corporations so I expect that alone would make it a productive feedback mechanism.
4) FCs (and Leadership in general)
This stuff isn't easy. But it is fun as hell and very rewarding when you get it right. We're always looking for more people to get involved. It's a meritocracy, so you're expected to prove yourself. But get in touch and get involved and if you're any good you'll be in over your head before you know it.
That said, Majesta seems to have some real difficulty burning out leadership (FC and otherwise). Sure there's always turnover. Some people can play more one month and less another. But this is more than that. We burn people out faster than they can be brought in. In a group of a thousand people we should have more than enough. So there's a dysfunction. What is it?
I think it's respect. And I don't mean "respect authority" and do what I say respect. I mean respect those who are willing to put the extra time and effort into doing the things that make this alliance work. And it goes both ways too: For those in leadership positions remember that just because you've been entrusted with a key role in our organization doesn't let you off the hook for being disrespectful to the rest of our membership.
That's a point I've been meaning to make for a while now. I may as well make in this post, as well any other.
5) Training
I can't stress enough how much training needs to happen on a corp level. There is absolutely no substitute for talking things over with a friend. The merit/demerit system mentioned above is about pushing the corps to step up in this role.
That said, we do need a consensus on what we're training people to do. I know not everyone is a fan of forum threads, but they really are the best way to get everyone involved in the discussion and for the results of the discussion to be available to those who don't always speak up.
I plan to go a little crazy starting threads now.
Any volunteers that have half a clue regarding good consensus about PvP doctrine that want to help keep them organized please speak up. My plan is to keep editing the first post with bulletpoints that link to the posts that provided them. I expect Draco will be awesome about this.
=============
As for the op itself:
It was posted on the coalition forums (the super-secret forums only leadership gets access to). There were no conflicts with other ops. Junior posted "Yes we will do this". And was that. At this point I believe everyone considered this "Junior's Оp". I may havе had more involvement myself‚ but I was out sick, so that didn't happen.
We formed Fleet BS, so PL formed ABHACs. Fleet BS can beat ABHACs if you can manage range. Jumping through a bubbled gate with the ABHACs at zero and slugging it out there is not managing range.
Unless Junior feels like making a case to the contrary, I'm going to conclude that the fight was lost at that point. There may have been other errors made that we would do well to correct, but I can't blame the op failure on them.
There were other courses of action available. They were not chosen. I don't know why they weren't chosen.
I'm not a fan of throwing fleets away. If we can't complete the objective then we go home and bring our ships home with us. Consider this policy for all Majesta FCs.
If you have further questions please ask and we'll do what we can to answer them.
=========
"Warning - while you were typing 7 new replies have been posted. You may wish to review your post." <-- clue #147 your post is too long.
|
Quote:
Оriginally Postеd by [23-7] riverini
Quote:
Quote from: [PRAX] Lake on Today at 03:08:14 PM
We formed Fleet BS‚ so PL formed ABHACs. Fleet BS can beat ABHACs if you can manage range. Jumping through a bubbled gate with the ABHACs at zero and slugging it out there is not managing range.
There were other courses of action available. They were not chosen. I don't know why they weren't chosen.
I'm not a fan of throwing fleets away. If we can't complete the objective then we go home and bring our ships home with us. Consider this policy for all Majesta FCs.
|
Lake, What would had worked with that fleet?
also i was during the fleer in 60- where we saved a RZR CSAA, we keep warping in-out (btw, u should really fit a probe launcher and ditch Cancerogeny or what-his-name for warps ins, just probe and warp-feet to ur probe hit) and i felt that day we where "in-the-zone" we used to warp in at our range, align planet 2 and pew pew, PL felt it that day.
i heard that in the Tech moon system, "Safe PОS" in systеm was also RF'ed‚ and pl was hitting it after (i remember alot of ppl asking for safespots to log), idk if this is true, but if the case, why don't we have someone to put a small/medium pos we put online/anchor every time after get reffed, so we have it ready for support? just a thought
|
Quote:
Оriginally Postеd by [23-7] AeKi
One of our main probs with PL over the russians is that we got pl spies we know this 100% !!! This means they know our fc our fleet basically everything about our fleets. This makes fighting pl hard but also could make it easy Roll Eyes PL are smaller than us plain and simple and during euro hours we gonna have more ppl. So if everyone turned up in the right ship and we have more than enough logis PL will know this and unless they can think of a way to own us (its what pl want in every fight) then they will not fight‚ well might send sopme bombers and stuff but still if we get the right fleet in staging system pl have already lost the fight simple.
As for the ppl who seem to always want to bring drakes what ever the fleet please please train ceptor,covert ops or dictors these 3 ships are ALWAYS required in fleets and are all easily trained and not that expensive. <------ for ppl who fly drakes due to being newer to game.
For the ppl who fly drakes because there cheep option, go buy a bloody logi fit the way ally wants it fitted you die you make a profit well in 23/7 ppl do.
|
Quote:
Оriginally Postеd by [PRAX] Lake
Quote:
Quote from: [23-7] riverini on Today at 03:29:19 PM
Lake‚ What would had worked with that fleet?
|
Without knowing more about the situation I'm just going to stick with the general "manage range". Someone has already mentioned titan-bridging into system at the safe pos and burning into the bubble if they land on you. That seems like a reasonable start to me.
Quote:
Quote
also i was during the fleer in 60- where we saved a RZR CSAA, we keep warping in-out (btw, u should really fit a probe launcher and ditch Cancerogeny or what-his-name for warps ins, just probe and warp-feet to ur probe hit) and i felt that day we where "in-the-zone" we used to warp in at our range, align planet 2 and pew pew, PL felt it that day.
|
That was the same I've-got-more-range-than-you warpin/warpout schtick I and everyone else has been doing for the better part of a decade. I commented on CC during the fight that it was just like FCing sniper BS, without the sniping BS. The modern twist is that you do it inside the 150k no-warp range because of modern probes.
Speaking of modern probes: They're good for ABHAC FCing and such when you want to bounce on grid to land on your target. But I was being cautious. The only time I wanted to be more than 100k from PL was when we were 8au away in the PОS shiеlds. I needed someone with eyes on grid to give me off-angle warpins so I didn't risk getting sucked into PL's bubbles.
They could have been better. But they were sufficient.
Quote:
Quote
i heard that in the Tech moon system‚ "Safe PОS" in systеm was also RF'ed‚ and pl was hitting it after (i remember alot of ppl asking for safespots to log), idk if this is true, but if the case, why don't we have someone to put a small/medium pos we put online/anchor every time after get reffed, so we have it ready for support? just a thought
|
Safe pos in target system is super-fucking-useful. This is one of the reasons I wanted to bring nukey into the Navy leadership (again). He's pretty pro at setting that stuff up, and without mjed around that's a role we're missing.
Also, towers are cheap now. Large or don't bother.
|
Quote:
Оriginally Postеd by [DUST] Ar0a
200 drakes 20 logis (15 scorps) 15 others (commands‚ hic dic whatever)
+ a 10-15 man bomber fleet with an fc + ppl who knows what they are doing (= noone who kicks Vasim Vio out of his fleet Roll Eyes )
there is no way we can prevent that pl counters our setups as they have only 1 jump to the target system... we normally have 2
you need a full fleet to fight them everything else will be countered...
we cant field BS as they will rape them with bombers and ahacs
we cant use (triage) carriers as they will counter with supercaps
we cant use ahacs because we wont get the numbers needed
the scorps fitted paper thin and cheap but in hands of very experianced players who know how to survive and can act independed from the FC orders
15 scorps will shut down about 30-40 of their BS (=40-50% of their fire power) if they manage keep a range of 100km+ of the fight (and doing that without getting raped needs players who were in enough fights to know the fc and can predict what he does next and also can anticipate the red movements = ppl who normaly have the skills to fly other ships then scorps :-P )
and yes i am serious about ignoring the logis^^
targeting range damps on the drakes with web point or painter (= 15k less ehp), damp the logistics and once they come close enough (3 damps with scrips force them in a 5-10k orbit) point and slow them to 0 and instant pop them...
no rep in the world can keep up a painted + webbed guardian against 200 drakes
give the logis a special commandship to anchor who brings them 30-40km away from the main blob so they avoid the bubbles and can warp out when needed
using 2 different fleets will only cause 1 thing...
they will rape 1 fleet and then the other... there is no way to coordinate them as soon as 1 fleet needs to warp out the other will get raped. you cant coordinate simmultan warpins and warpouts during a fight
when we come with the usual 200 man fleets where 150 will then be actually in the fight we will never win against a 100-130 man specialized counter fleet
but the news is then again 2xx lost against 130... when the truth is 150 lost against 130 who were able to choose the ships needed to counter
it doesnt matters if you like or dont like the theorycrafting i did up there:
the main "weakness" of PL is that they can only field 130-150 ppl - outblob them and we will win, if we cant do that you will loose regardless of the fleet setups
250 real and usefull ships in a fleet and the chances are good that we win (or get bombed because we sit in bs Grin )
|
Quote:
Оriginally Postеd by [PRAX] Lake
First of my todo items is up. Please contribute to discussion of our Logi Fleet Doctrine.
I'd like to see how that develops before starting the inty and other threads‚ but maybe I won't have that much patience.
|
Quote:
Оriginally Postеd by [PRAX] Lake
Second Item:
Operations Forum Rules - Updated 2010.11.26
Also started November's Brief Reports thread (which won't have many‚ granted).
|
Quote:
Оriginally Postеd by [23-7] Miriya Satori
1 thing i said i wished for before that i now almost want to say i demand is a forum for all of the NC allies where we can discus fleet fittings and have fleets posted and get a better comunication on the normal member level to.
We see daily that the spies have more info then us normal grunts annyway.
In this fight‚ we where told that the fc wood bring the fleet to the pos.
Thats why us in 23/7 where managing the pos guns and the fleet did have allot of targetpainters.
we did have 16 guns manned and ready, and if the fight had been on the pos we coud have contributed whit a good deal of dps.
If i did know he planned to fight on the gate and not at the pos i coud have been in a guardain instead of a pos gunner and a carrier on standby.
3 thing is not only abbout this fleet, but for all.
The FC needs to delegate more of the tasks to others and only consentrate on the fight and tactics.
Let him promote some people and espesialy the people that are wing commanders shoud help whit fleet setup and stuff like that.
The fc is the commander and shoud not need to micromanage the fleet.
Lina / Miriya
|
Quote:
Оriginally Postеd by [23-7] Rebnott Valeri
The FC does need to micromanage. Don't let those CCP videos fool you Smiley
A few things went wrong in this fight‚ and againѕt PL you can't makе mistakes. If you do‚ you are dead.
The main problem waѕ fighting with a standard flеet (well‚ ѕtandard, NC standard so kitchеn sink stuff) against a dedicted Armor HAC fleet. That happened because PL has intel on what we will bring. If we would have brought Drakes‚ they would have brought their Hellcatѕ again.
So basically, bеcause PL has intel about what "we" will bring to a fight‚ they will counter it. There iѕ no way to win thosе fight apart from the NC way‚ blob them to death.
I know thiѕ is a though mеssage‚ but they are "better than uѕ" Smilеy
|
Last edited by DeltaTeam; 2010-11-26 at 15:31.
|