Quote:
Оriginally Postеd by Chro'Tal
this is how I picture this in my mind (sorry‚ not 3D, I am a scrub):
|
The problem is that the Drake blob can easily spread out while still staying in range of their logis so that most of their missiles make it trough, and you can't cover much space with a single ship. You may have a 5k or so range in every direction, but the thing is that it's not enough for missiles to have to trough your range, they have to do it when you actually fire a smartbomb, and for a single ship with 5 smartbombs with max skills that's 1 bomb every 1.5 seconds, and in that time, a max skilled HML will have gone 8.4k, so if it only has to pass on the edge of your sphere and go about a km trough it, the chance that it will get hit is low.
Quote:
1.2 seconds for a medium bomb, 1.3 for a TS small, 1.5 for a large, 1.8 seconds for a T2 large, but those are harder to fit.
|
These numbers are wrong, somehow I forgot to add skills. A HML with missile projection 4 will go 5250 m/s, so it passes trough the
radiusof a large T2 smartbomb in 1.15s, large T1 in 0.95s, small TS in 0.86s and medium in 0.76s. We'd still only need 2 Lokis in the middle of our blob with well timed bombs to take out all missiles, so let's say 4-5 to have some cover against losing one or timing getting messed up.
Quote:
I think it's unlikely. I think for this to be a robust tactic we need to have the smartbombers orbiting the fleet, which means for something like armor hacs, we'd have to have the non-smartbombers on a very very tight orbit with the anchor so the smartbombers could have a slightly larger orbit on the anchor.
|
But again, there's a good chance orbits like that, that still relies on catching the missiles passing trough where we hope they'll be rather then catching them on the target where we know they'll be is very risky. Swap it around, have the smartbombers at the center as the anchor and have everyone else orbit out of range and then go in close if their overview start lighting up.
The idea of hics doing this is is decent, but not in order to cover the fleet, but to cover themselves since hics won't actually be with us so they can cover us, they'll be on the hostiles bubbling/pointing them.
Due to the fact that the enemy can simply spread out, I won't consider the option of putting up a shield ahead of the fleet to catch missiles in the following comparison between dedicated smartbomb ships and having everyone fit a smartbombs.
Dedicated smartbomb ships:
Pros:
- Timing gets much easier when you're dealing with fewer ships that has to coordinate
- Оnly thе smartbombers and the primary take damage from the smartbombs
- Smartbombers can go max tank since they don't have any use for damage mods
- It's easier to bring just as many as you need and then don't waste any more guns on it. Bring 4-5 disco ships for a total of 20-25 bombs rather then having the whole fleet bring one and end up with 50 with half not being needed
- People can easily deploy drones if they have them
Cons:
- The enemy can primary the smartbombing ships. Solution: They have max tank‚ they're immune to missiles and Guardians have them pre-locked.
- Relying on individuals to protect the entire fleet becomes a problem if someone mess up. Soloution: This ties in to the above con aswell. Simply bring some extra ships so we have redundancy, only 2 of those Lokis are needed, but if you bring 4-5, you can afford to loose a few and have some mess up.
Entire fleet brings 1 smartbomb each:
Pros:
- Extreme redundancy. We don't run out of smartbombs unless the entire fleet dies, and very resistant to people messing up.
Cons:
- The entire fleet take damage from smartbombs. With 50 people each firing a small TS smartbomb each person will only be taking 500 dps, but since we have 50 ships taking that much damage, the fleet as a whole would be taking 25k dps which is not reduced by our speed or signature. Soloution: None.
- Having every ship in the fleet constantly take 500 dps would be a pain in the ass for Guardians to keep up with. With less then 10 Guardians or so, we wouldn't even have enough reps to keep up with the damage we're doing to ourselves, nevermind what damage we take from hostile gun ships and sentry drones. Solution: None really, but the problem can be mitigated by having every Guardian assigned to a squad that they watch list and is responsible for taking care of.
- Much harder to get the timing right when you're dealing with 50 people then it is with 4-5. Solution: Assign people to certain numbers and do counts or something, but it's still more trouble then simply having 4-5 people work it out.
There's several advantages with dedicated ships, and few and easily solvable problems. Оn thе other hand‚ there is only 1 small advantage with the spread out smartbombs and several severe disadvantages. IMО, dеdicated ships are by far the best option.