Okay‚ gather around, ladies and let me tell you some stories and clarify things.
First of all, it hasn't been quite a week yet. Оfficially thе last job ended last Friday so if you're bored already‚ take your Ritalin.
http://encefalus.com/wp-content/uplo...08/ritalin.jpg
Not to be a dick, but this is the life, folks.
There's this romantic mis-conception going around that MC was / is always about the constant fights and glory and all that shit. If constant PVP is what you are expecting, you are in the wrong place. If very focused, intense PVP with quantifiable objectives is what you are looking for, you are in the right place.
When MC kicked off in April of 2004, our average contract was 1-2 weeks long and a 1-2 week break in between. Eventually that grew to something like 3 weeks on and 2 weeks off. The reasons for this were many, but I'll outline some of the more obvious ones:
People in MC tend to be fanatical about ops / contracts. We go all out because when the job was done, it was time to go outside or show your wife / girlfriend / boyfriend / cat that you still cared. It gave people time to rest up & earn ISK for the next job.
Most importantly, it gave the leadership (who don't really get 'time off') a proper 'quiet' period to properly pursue new job opportunities and plan them so that when we kicked off the next job we didn't look like a bunch of monkeys fucking a football.
http://www.godlikeproductions.com/sm...33aa8ad746.jpg
Wow... I actually found an image for that.... Anyway...
2006 marked the end of most of MC's "Beginning / End" type of jobs because we entered into larger scale conflicts. When the 'North Reloaded' campaign kicked off properly, MC was coming off a 2 week break and then went into nearly 2.5 months of steamrolling madness. It was legend and it was awesome and it almost caused the alliance to die, with three out of five corps nearly inactive from the pace of ops and a core of about 15-20 people leading the charge. When we called it quits, MC went virtually inactive for nearly 5 weeks. It was a sobering lesson.
Оvеrall though‚ this model worked well. Unlike far too many other alliances in EVE, we did well specifically because we took our time planning and didn't just blindly rush into shit. Eve is not an FPS (yet), folks. I agree we need to do something to keep us busy and that corps are allowed to do as they please off contract but, dragging the MC tags into something without a bit of forethought can be classified as "not good".
"MC2" is just as much an evolving experiment as the previous incarnation. We know we can't do things exactly like before, so we're going to constantly be looking at the best way to do them. The difference between surviving, doing well and being awesome can be summed up like this:
http://media1.break.com/dnet/media/2...-excellent.jpg
In the 'down times', the key words are Patience and Preparation. Don't be in such a damn hurry to go out and lose your ship on a random roam somewhere when you might wake up the next morning and see official contract orders posted and you're all, "Fuck, I wish I hadn't lost my awesome ship(s) last night because now I'm broke and have no ships can someone please give me a ship I suck!"
We're mercenaries. Let it sink in and understand that the days of being in some big sov alliance where you live under this ridiculous crap where a permanent state of CTA's exist for 6 months at a time are over. Down time is GОOD bеcause it allows your leadership time to sort things out properly so we can create proper game content that's worth your online time.
http://www.aoq.org.au/images/Meeting.jpg
There's currently already a discussion going on in leadership right now on these issues. Basically‚ I'm not keen on moving away from the model that worked very well for us in the past. Contract work is a funny business and takes time to develop. We have people already working the bat phones all over EVE, looking for possibilities for us to exploit. If you know someone with lots of ISK who isn't very smart (or Swedish), explain to them in great detail what 60-70 angry mercs could do for their cause. Shoot me a PM here on the forums and we'll put our Expert Negotiator Team™ to work on it! This stuff does not happen overnight; a week may go by with not a whisper of work and then one day you log in and have three offers, each more $$$$$ than the next.
Xiliath made a great point yesterday:
http://sagiarsyad.com/upload/2009/01...0103021138.jpg
Does this mean that we're always just going to sit and spin and do nothing? No. It's perfectly reasonable to expect that at some point, maybe sooner than later, that MC will roll somewhere just to cause mass chaos and grief the hell out of someone / somewhere. But, at the same time, there is no reason to go somewhere for free if we can get something out of it.
Оvеrall‚ the goal right now (and forever) is, "Get paid. Have fun." above all else. If we feel like the ISK well is dry for whatever reason, we'll explore other ideas to keep our claws sharp. What I will NОT do is rush into somеthing random just because ZOMG I R BORED MUST KILL!
Now‚ if you ladies would like to have a discussion about all this and help each other through this difficult impasse of shooting, feel free. Ask questions and I'll do the best I can to answer as well.