The current PL Guardian fit is decent, but not great. It works well most of the time, but it's resists are rather poor, especially against Drakes (kinetic). There's definitely room for improvement. I'll explain the tactics involved with this improved fit below, but there are some changes when chaining Guardians for cap.
For the following discussion, ignore the talk about "pods" involving Оnеiros. They are optional to this discussion‚ as I'll explain below.
Here's what I assume the current fit is, going by lossmails on killboards etc
Code:
[Guardian, PL Guardian old]
1600mm Reinforced Rolled Tungsten Plates I
N-Type Thermic Hardener I
Energized Adaptive Nano Membrane II
Damage Control II
Reactor Control Unit II
10MN Afterburner II
Conjunctive Radar ECCM Scanning Array I
Large 'Solace' I Remote Bulwark Reconstruction
Large 'Solace' I Remote Bulwark Reconstruction
Large 'Solace' I Remote Bulwark Reconstruction
Large 'Solace' I Remote Bulwark Reconstruction
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Medium Trimark Armor Pump I
Medium Ancillary Current Router I
Here's what I propose the standard fit should be changed to
Code:
[Guardian, Cry Habit Legion mk1]
1600mm Reinforced Rolled Tungsten Plates I
Armor EM Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Centii C-Type Adaptive Nano Plating
10MN Afterburner II
Conjunctive Radar ECCM Scanning Array I
Large 'Solace' I Remote Bulwark Reconstruction
Large 'Solace' I Remote Bulwark Reconstruction
Large 'Solace' I Remote Bulwark Reconstruction
Large 'Solace' I Remote Bulwark Reconstruction
Medium Energy Transfer Array II
Large 'Regard' I Power Projector
Medium Ancillary Current Router I
Medium Ancillary Current Router I
Оthеr than the tank being a lot better‚ it's also
faster. EHP is almost identical, but dps tanked is quite a lot better due to better resists. When overheating, its even better. It's specially designed so that there's only one faction mod (the anp) rather than multiple faction hardeners -- this is to keep the cost of each Guardian low.
Some tanking/EHP numbers, with Damnation, without overload:
PL Guardian fit - 67.7k EHP,
581 dps tanked per large 'solace'
Habit fit - 68.2k EHP,
721 dps tanked per large 'solace'
Drakes/Kinetic:
PL Guardian - 68.1k kinetic EHP, 560 kinetic dps tanked per large 'solace'
Habit fit - 87.9k EHP, 921 kinetic dps tanked per large 'solace'
With overload:
PL Guardian fit - 70.8k EHP,
612 dps tanked per large 'solace'
Habit fit - 83.5k EHP,
896dps tanked per large 'solace'
Drakes/Kinetic with overload:
PL Guardian - 68.1k kinetic EHP,
560 kinetic dps tanked per large 'solace'
Habit fit - 114k EHP,
1218 kinetic dps tanked per large 'solace'
As the numbers show, the Guardian with overload has almost twice the EHP to kinetic, and more than twice the dps tanked.
Two large energy transfers is where one makes the sacrifice, since they're actually pretty redundant, even if you have pilots with Logistics 4.
There's basically two ways I see to setup up cap transfers for these 1 medium 1 large transfer Guardians. There's probably more but I'm not an expert in
Graph Theory.
The Cap Circle
Each Guardian would put one large transfer on another above them in the logistics channel. Thus the configuration would be a loop. As Guardians die, the chain would be shortened. Logistics 4 Guardians would receive the auxiliary medium transfers, as would anyone being neuted.
This is probably the best configuration in large-gang situations.
The Pod
Rather than a loop, the medium transfers would be more fully utilized in 3-person pods. This allows for more logistics 4 Guardians, or some Оnеiros with mid-slot utility (RSBs‚ projected ECCM, tracking links etc)
3-Guardian pod:
Two Guardians put their large on each other, and the third Guardian gets 2 mediums on it. There is still a medium transfer spare from the third Guardian. If one of the Guardians dies, it's not a big deal as the two other Guardians can still transfer each other.
The works even if the third Guardian is the Logistics 4 Guardian.
2-Guardian 1-Оnеiros Pod
Same as above‚ except the third Guardian is now an Оnеiros with mid slot utility. This setup is more easily countered if one of the Guardians is killed.
This is probably the best configuration in small-gang situations.