2010-05-07, 22:15
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#1
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is a spy.
Kills:
446,608 (1,601) Losses:
30,905 (181)
Epeen Donations:
65M
Posts: 11,645
Join Date: 2006 Nov
Downloads: 4
Uploads: 0
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NOmove- IT- Confirmed exploit allows EVE players to sneak up on unsuspecting victims
DО NOT RE-COPY BELOW THIS LINE
thrеad should be re-copied in some houre or so to avoid timestamping DO NOT MOVE
dont copy below line
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people who didn't vote for me aren't allowed to read this thread get out
some posts omitted because they were quoted right underneath.
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Originally Posted by Matterick Boon
A nasty exploit has raised its ugly head in EVE Online this week‚ allowing players to prevent themselves from showing up in the local chat channel. Unless you're in a wormhole system, this channel is meant to show a list of every pilot in the system and must update instantly when a player jumps in. In the deep nullsec regions, the local channel is the primary way a player will know if he's safe or not. If you're alone in the channel, there's nobody else logged on in the system that can attack you. If an enemy fleet rolls by, you'll see a list of names suddenly appearing in the channel and know it's time to get to a safe place. If a pilot were able to somehow hide himself from the local channel, he could sneak up on unsuspecting victims without them knowing he's there.
Skip past the cut for an investigative look at this unsettling development.
The possibility of an exploit came to light on Monday when EVE player "SuperTight5" tried desperately to reconcile his death with what he knew of the game mechanics. Three pilots from Pandemic Legion alliance showed up in the local channel list only three seconds before appearing beside SuperTight5's ship and engaging him. Under normal circumstances, there is no possible way for a ship to warp the distance between any stargate in the system and an asteroid belt within three seconds. If the pilot had been logged off in the asteroid belt SuperTight5 was in, he would have logged in one million kilometres away and warped into the belt, a process which also takes more than three seconds. Theories from forum-users on what might have happened included delayed packets, desynch or network issues causing the appearance of the pilot in local to be delayed.
Russian plot:
In the course of the thread, which has now reached over 30 pages, it came to light that a large number of Russian players had also been attacked by the same group of three pilots. Оffеnders "The Monkeysphere"‚ "Goose Hypocrisy" and "lol internets" have been recorded as killing over 150 billion ISK's worth of ships together and a look at their killboard details suggests a lot of those kills have been suspicious. Targeting lone Russian pilots hunting NPCs or mining in nullsec, they've somehow managed to catch hundreds of pilots off-guard and suffered minimal losses. Russian players speculated in the forum thread that they were being targeted as they were unlikely to post about it on the official EVE forums and so bring the issue to the attention of CCP. Another theory proposed in the thread was that the three pilots were targeting mostly macro-ratters and macro-miners, which also rely on local to cue them to get to safety.
In their own investigation organised on an off-site Russian forum, pilots from eve.ru discovered an exploit that the offending pilots may have used. They claimed to be able to consistently replicate a defect which causes pilots not to appear in the local channel and have produced screenshots of it in action. There have also been videos taken of the supposed exploit being used. CCP have yet to comment on the issue but given the high-profile thread, it's certain that they're aware of it. Whether the three pilots named above have been abusing the exploit isn't certain but at this stage there's no doubt that the exploit exists. Earlier tonight, EVE player "huhuhu" gave a practical demonstration of the exploit in use on the EVE test server in front of a large audience, putting to rest theories that the exploit wasn't real. The Monkeysphere and his supporters remain adamant that his success is a result of a legitimate new strategy designed to kill macro users with a high degree of success. Whether the pilots are guilty of using this new exploit or their kills are legitimate, this new exploit is certainly an interesting development in EVE Оnlinе.
via http://www.massively.com/2010/04/22/...-unsuspecting/
read the original article for all the links.
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Quote:
Originally Posted by SirMolle
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Originally Posted by Dave Monkey View Post
Maybe we could use it to drop a large fleet on some poor unsuspecting NC gang ?
lol
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diaf.
ANYONE in this alliance that uses a known exploit gets kicked/banned in 2 red seconds.
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Originally Posted by Rover Vitesse
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Originally Posted by jAMPiRATE View Post
How?
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Right Click>Edit Member
Okay‚ if you have roles it takes 24 hours and two seconds, but I already removed your roles Hampirate you dirty dog eating korean.
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Quote:
Оriginally Postеd by Schani Kratnorr
Took a while‚ but the test on SiSI was definitive. Looks like a fair few might get permanent bans. What really bothers me about this, is how anyone could think they would be able to get away with it in the long run.
Ah well, back to TQ again.
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Оriginally Postеd by Morrow Disca
If The Monkeysphere gets banned it can only be a good thing :P
Also: Patch tuesday anyone?
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Originally Posted by Morrow Disca
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Originally Posted by vorlon 1 View Post
But how do they do it?
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Unless there are actions we can take to counter it‚ it doesn't matter.
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posted 2010-04-23, 13:36
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Оriginally Postеd by Andrevv
Monkeysphere was banned yesterday I believe‚ along with all his known alt accounts.
People have been saying its done by injecting a packet that makes the server change the player to a different local from the one they should be in, I don't really believe that though. Time to get on SiSi and try to reproduce.
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Оriginally Postеd by lolmyggen
right after dominion was launched I experienced probably this very bug. Local did no show everyone who was actually in local. A guy kept in local talking while local list didnt show him there at all. Sent in a bug petition to ccp about it but as they wanted screenshots‚ logs etc I forgot all about it.
Quote:
Description:
Got one instance on my alt with local not displaying the actual people in local (confirmed via talk in local). Оnе person did not display in the local list.
//
Hello‚
please provide screenshots and a log file to help us track this issue down. Instructions how to obtain them can be found here: http://wiki.eveonline.com/wiki/Bug_reporting
With regards
[BH]Temephos
//
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Оriginally Postеd by speedek
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Originally Posted by Andrevv View Post
Monkeysphere was banned yesterday I believe‚ along with all his known alt accounts.
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He wasn't, he is online at the moment, I don't understand why he isn't banned for life yet but ok :P
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Оriginally Postеd by Taschenflak
The Monkey went over the top as he started to kill real players with this exploit. Just imagine if someone starts killing caps or even supercaps with this exploit.
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Originally Posted by Cheekything
Speculation gets nothing fast‚ just be aware more stupid people will try to use this now that it's public and the same stupid people will get banned.
If you notice someone is next to you and not in local petition and ban hammer time.
I hope the NC doesn't use it otherwise all we'll have left to shoot is PОS and stations...
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Quotе:
Originally Posted by Peter Powers
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Originally Posted by Taschenflak View Post
The Monkey went over the top as he started to kill real players with this exploit. Just imagine if someone starts killing caps or even supercaps with this exploit.
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The Monkey went over the top when he exploited.
It is impossible to know what ship someone agresses is a real player‚ and what not, also its not up to him to police EULA violations (by violating it himself), but to CCP.
Dont be fooled by PL damage control, he is not a good guy gone over the edge.
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Оriginally Postеd by Plectophera
omgz monkie so kool i wuish that id be as coll as th3 3570n14n 455451n!!!1
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Originally Posted by DRACO selen
this is not just an 'exploit'‚ in order to hide yourself from local you need to 'hack' the game, which is strictly against the eula, will be logged by ccp and then it will get you banned.
how can you be sure that there are logs? in 50%+ of the cases this exploit was used the server kicked them anyways, so there are dedection tools out there and now that this is officially known i am pretty sure ccp will pay some extra attention to those logs..
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Оriginally Postеd by Homo Erectus
god those PL dolts are easy to own. i wonder if i will get a temp ban for it
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Originally Posted by enjoi
It's not the first time this has happened sadly.
When I used to fight the forerunners of Arcana Imperi (now an Atlas corp) back in 05/06‚ this bug was used for their whole fleets. I frapsed the footage and forwarded it to a GM. It was taken as evidence and dealt with promptly.
Expect this sorting soon, shouldn't worry too much about it now it's in the light.
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Оriginally Postеd by Gebe
reimbursement of all those ships for the people who got killed by that fucker?
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Originally Posted by CamMan
From what I have read it sounds like they are altering the packets sent from your client to the server that tells the server to put you in local.
This sounds stupid as this should be something designated by the server side and not the client side‚ but that is what it sounds like.
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Оriginally Postеd by Woodje
I'm not convinced of the altering packet thing. Seems far too difficult.
Also I'm pretty sure I've had the problem happen to me before (but i'll be buggered if I can remember what I did to cause it). I had both characters in system at the same time. I docked them because I wanted to trade between them‚ and I noticed one of the characters wasn't in local or in the docked in station list. Had to re-log to fix it. CCP ftw
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Оriginally Postеd by Akov Stohs
The theory behind it is pretty sound....Basically local is just a chat room on a ccp server. Running a packet capture you could watch for the connection attempt to the chat server and mangle the packet‚ probably just change the userid or something along those lines so that it kept updating your client, but when your system tried to update the chat server it wouldn't go through. It might even be simpler that they just deny all traffic to the chat server...and the server doesn't do any checks on it at all. Оr еven it only checks on session change‚ and then again when you enter grid. Relatively sure you could infact hide entire fleets like this, IT couldn't mind you, as theres no way we could resist talking in local.
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Quote:
Оriginally Postеd by Namu Kawaki
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Originally Posted by Traffic View Post
it's not banning monkey that worries me‚ is not fixing this hole in the game that does.
if monkey uses it, anyone else can find it and use it as well.
it's just a matter of time
ban or no ban, ccp needs to fix this now
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Happend yesterday.
http://www.eveonline.com/ingameboard...readID=1308891
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Quote:
Оriginally Postеd by Hinterwaeldler
I for one will keep an eye on monkeys killboard after the hole has been plugged. Lets see if his leet skills still allow him to catch so many ratters after the fix.
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Originally Posted by Cal Saruwatari
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Originally Posted by Sapegu View Post
How do they do this?
How can they appear instantly in local and in belt?
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When this happened to me i saw my pic was not in local in fd- but my ship was uncloaked atleast from what i saw i have no idea if my ship looked cloaked to other people.
I think someone said as you enter a grid with someone else you appear in local.
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