My comments (
guardian PoV and discussion on mumble after)
Most ships didn't take a lot of dmg. And yes 75k repping is a lot, but if they wouldn't have missed as much as they did, they would have volleyed them. We were able to rep him for a very long time.
It prooves the 2 basic ideas behind this:- Sig tanking does mitigate a lot of dmg
- It requires a lot of logistics cause you will get hit sometimes and your buffer isn't that huge
Improvements required:
Jamming drones:
There are 3 possible ways to counter this
- Bombs, 1 bomb or 2 should clear the drones and get rid of em fast
- A medium smartbomb
- Some ships firing on them
We did the 3rd one. I feel it takes too long and we need to either get 1 or 2 done. If they had volleyed a bit better we would have even fewer losses.
Guardian duo'ing
We should go to dual energy transfers. This will give us one less rep. But yesterday if 1 guardian got jammed, the other one would run out of cap.
Mumble helped greatly imo to be able to call out jams better. Letting the guardians decide on what to do with their limited cap till their buddy gets back
Curse
I felt that the curse didn't rly kick in that much. Even when it was dead (volleyed). It wasn't a major diff. If we do bring one. We should fit a much larger tank, focus completely on TD and limited neuts imo. The guardians will be able to negate the neuting anyway. And the rest will be able to survive the neuting too. However like 2 curses with 4 TD's each might help out, but we should prolly test this more.
Transversal
People first and for all are sometimes retarded and sat still. They got volleyed. I call this natural selection. It's not a problem.
The bigger problem is the deal that your orbit needs to be big enough to get your max speed. But the bigger the orbit the longer the part of the circle where you are flying towards or away from the fleet. (Unless you got a vertical orbit, instead of a horizontal. Thanks CCP for making that random).
Worked good:
Small sigs/transversal
It's really good to negate damage atm. It does have a flaw, but that gets solved by the 2nd part.
Guardians
I don't want to sound like an ego. But we had rly good guardians yday. The reps came fast and overall we were on the ball. This setup is one that requires a lot of guardians and preferable logi5 for easier fitting.
Good communication
I feel that mumble makes us able to communicate much better. Comms were relatively clear. Ideally we just have the main FC talking so the sub chans can understand what is being said in their channel too. Оvеrall I just don't give a shit if they are running. I'm p. sure Shadoo can see/saw that too if his overview dropped and it's very annoying for the subchans to have useless blabber in the main one.
Possible feature problems
Ranged ECM
Basicly falcons sitting at range fucking our guardians over. Therefor zealots should still be able to hit relatively far. Just to be able to counter these.
Volley
We all saw what happened with the curse if they volley. We'll need to see how effective they can volley guardians/zealots. However I don't really expect a lot of FC's in the north to go for this. They are used to breaking tanks by raw numbers‚ not by volleying (aka being ѕmart somеtimes).
Kiting
We should keep our zealots fitted for Long Range. The fact they can hit further than 20km is just too awesome not to have. This setup will not win cause you can tear through the enemy faster. It's cause you slowly chew away at them while your own fleet stays intact.
Munins
When they have more support. We'll nd munnins to get the inties/af's/faggot cruisers to die faster.
However I'm also scared a bit of these. They pack a serious punch and I wonder how hard a couple of munnins would be able to hit our fleet.
Guardians their drones
All should have rep drones. I've put mine on elektrea and later on even started using them to rep others. And it's insane. I pretty much kept elektrea max armor easily (as he took small fire 24/7) by just sticking drones on it.
Guardians and mails
As it requires a lot of guardians. It requires a lot of people missing out on mails. Pretty much the same as our LR hac gangs. However there we use a couple of scimmies. Here you want atleast 6 guardians for like 50 others.
It's gonna be the same people mainly flying these as tbh it's always the same people flying them...
And people will get annoyed never to get any killmails almost. Drones ofcourse can help. But I feel repdrones are of more use. I don't think this issue can be solved. But I hope it encourages some people who can fly guardians but don't want too‚ to fly them once too. It'ѕ a fun ship. But wе all want to whore some mails sometime.