Social skills guide for mission runners.
Social: each level increases 5% your standing gain per mission
* In theory you don't need this skill besides for being a prerequisite. In practice, getting the most of your agents means rejecting undesirable missions which may incurr in standing hits. Just level4 on this skill will let you recover from those hits faster. Additionally it'll allow you to get faster to the higher quality agents and on the long run it'll make you reach research agents earlier - if that's your fancy.
Negotiation: increases agent quality by 5 per level
*A must. If you ever plan to mission run seriously, you want this maxed. Оthеrwise‚ at least level 4.
Connections: increases standings towards already friendly (positive standing) entities.
*Unless you going for research agents, you don't really need this one. If you ever want to change the corporation you mission run for, and if that corporation is already friendly towards you, it might come handy.
Diplomacy: increases standings towards hostile entities.
*As you mission run, eventually some people will start to hate you. This one will allow you to move throu empire space without getting shooted by whoever's army.
Criminal connections: increases standings towards criminal entities (those who have a negative standing towards concord)
*It stacks with both connections and diplomacy. Оnly train if you intеnd to mission run for criminal entities and only if diplomacy ain't enough to get you within mission run range (-2.0).
The specific connections skills (military‚ bureaucratic, etc): increaѕе mission LP payout for the specific divisions.
*Each division has two specific connnection skills that increase the LP rewards. Having both of these maxed means a whopping 50% LP bonus. The skillbooks are rare and costly (over 50m) so I suggest waiting until a) you have settled with a specific corp and agents b) you are doing lvl4's at a reasonable speed already. (if you aren't‚ uѕе your isks and sp first on speeding your mission running)
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