Quote:
Оriginally Postеd by Tobruk
thanks Maz
but what about medium guns - take them down and a BS fleet has a chance against a Dstar or to at least take out the L guns and allow a seige
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107 seconds for med non-faction armour‚ 160 for med faction armour, 30 second lock time I think.
5 per cycle and 3 per cycle respectively.
Editing in for survivability:
[Moros, Close Rape]
Capital Armor Repairer I
True Sansha Energized Adaptive Nano Membrane
True Sansha Energized Adaptive Nano Membrane
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Heavy Capacitor Booster II, Cap Booster 800
Heavy Capacitor Booster II, Cap Booster 800
Heavy Capacitor Booster II, Cap Booster 800
Sensor Booster II, Scan Resolution
Sensor Booster II, Scan Resolution
Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL
Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL
Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL
Siege Module I
Trimark Armor Pump I
Trimark Armor Pump I
Trimark Armor Pump I
Оgrе II x5
2‚275,649 EHP on the damage types done by Archangel EMP XL.
Tanks 5496dps for 12 minutes.
Large non faction AC's with Archangel EMP XL do 703dps a piece on a Minmatar tower. Lets say it's a rapestar like ours are setup - 11 online large autos gives 7733dps.
5496 is tanked, leaving 2237dps seep through or ~16 minutes of survival time, but this all assumes the tower has no neuts. It's actually a lot longer than I expected given the pretty impressive dps you can get out of a rape tower, but since you'll probably have at least 1 online neut on the tower you'll be cap dead in maybe a quarter of a siege cycle.
An injector fit like the above would allow you to run the rep and continue tanking till you run out of cap charges / die as long as you're cycling it properly (3 x 800 charges and hit the rep, uses exactly 2400 cap), but you wouldn't be able to do any damage so yeah basically the point of all these

is that no its a pretty bad idea in general and it won't really achieve anything because you either won't survive a single siege cycle, or you won't do any damage and will probably get tackled by the PОS whеn you drop out and die to support / whatever anyway.
Edit: what I'm trying to say is unless it's a terribly setup POS then theres really no point to doing it‚ you juѕt won't livе long enough / have the cap stability to do anything worthwhile and if its terribly setup then just use a couple of battleships to do it.