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Old 2009-04-06, 08:06   #1
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Default puppet DIR forums - "Puppets Capital Numbers?"

Forum: CEО Chat Topic: Puppеts Capital Numbers?
thread started early march
Quote:
Originally Posted by [GONZO] OrDeR
We need to find out our cap fleet number's. Suggestions?

How about some practice ops killing shity small towers in Aridia.
Just to find out how many we have in certain timezones?
Quote:
Originally Posted by [CORP1] Arimathea
I think we have about 40 caps total‚ maybe 5-10 dreads max.

I have only seen 20% of those on at one time.

I am of the firm opinion that we do not need to be deploying caps for a while until the support is up to snuff and right now it is not.
Quote:
Оriginally Postеd by [HUIM] DR jekyle
why the tears? just use caps in a safe way to get practice / participation up... great idea

ffs‚ drop dreads but dont siege or something, practice exit cyno's... idunno i'm no rocket scientist or win cap fc but this stuff seems like basic common sense?
Quote:
Оriginally Postеd by [Corp1] C4w3
With the current state of game etc the minimum of dread are and should always be 20+ dreads and support carriers 2 times that amount ie 40+‚ support fleet for such a fleet should be a well oiled 40+ bs 20-40 support / hac inty.

How i plan cap ops.

op starts at 16:00 (Let´s say)

15:00 Covert ops scouts emergency cyno and support / Bs start moving.

15:30-15:45 caps get ready and get instructions of fuel stront etc and also make sure they know how to batch stront cycles etc.

16:00 h cap deplyoment ===30-40 km=== Dreads ===20-30 km===Carriers===Titan/Support Cyno alt cloaked pref HIC.

Standby pilots friends etc MAKE SURE they are on standby.
Quote:
Оriginally Postеd by Corp1 - Bumkin
its like this. we have almost a 1000 people in the two alliances foe/puppets. 10mil from person = money.

if the corp ceos are willing to take up donations then lets just call it alliance dues and be done with it. Its this way or the way we have been going of have very few people chipping in on towers that we need. hell even if every corp only donates 100 mil a month thats still a bil or two a month.
until we can start counting on all the corps chipping in‚ we are not going to get very far before the money runs dry.

as far as the cap ship problem goes. We dont even know what we can field. ive heard it said 40 dreads... i think we have alot more pilots that can fly dreads than that. BUT with that said i think the way we have been using the caps is good, we are picking the fights we want and can win without sacrificing dreads and carriers,and once we know our real strength it will only get better.

so if everyone doesn't like donating to the alliance, how about we just say ok all corps need to have 4 death stars ready to deploy. When we move into a system one corp is responsible for putting up its towers in that systems. and another corp in another system. and another corp in another system and so on. that way the corps are responsible for keeping the towers up and running in one system only. if a corp does not have its towers ready then they get ridiculed on ts and alliance as a punishment(<------kidding, but 4 death stars are not hard to build)


Just an idea
----- everything above this was posted in mid late march
\/\/ more recent shit
Posted: Fri Apr 03, 2009 10:05 pm

Quote:
Оriginally Postеd by [HUIM] DR jekyle
this thread seems to be stagnant / off topic‚ perhaps we can split it into another on the topic of PMS todo list?

the op's intention (i believe) was to gain some knowledge of what we can do realistically with our caps, and i fear we've failed even by asking the question in a forum.
here's why i think that:

X hypothetical corp:
total members - 60
unique members (without alts) - 40
cap pilots total - 40
dread pilots - 40
carrier pilots - 40

woohoo! by doing some maths we see that this corp alone can one-cycle large towers right? fail. because they are never in fleet / are from bosnia / plex in their capships / whatever. this wont be the first time i've made this point, yet it seems to have been disregarded soz i'll make it again.

who cares how many cap ships we have in alliance if none of them will x up.

instead of spending all this time with wall of text stories, lets just actually ask for caps to x up for multiple days in a row, monitor the speed / size of form up, compare various days of the week if you like, breakdown by corp, whatever. the important part is we start with realistic figures and counting dreads in fleet rather than running hypothetical math simulations. math is a powerful tool, but needs to be used correctly.

i see similar threads get turned into hot debates quickly, again energy completely wasted imo. even having to read some of these threads gives me high blood pressure... cant we all just love each-udder an fawkin kill shit?? XD

Quote:
Оriginally Postеd by [DOMI] Navigator Six
Right‚ sorry for the delay. Domi has (on paper):

21 Carrier pilots, 14 of which own the ship (I'll go buy one, fine! :P )
13 Dread pilots, 7 of which own the ship
Quote:
Оriginally Postеd by [QUAM] Malet
QUAM Numbers as follows

9 DREADS -- 3 PHOENIX / 2 REV / 2 MOROS / 2 NAGLFAR
28 CARRIERS -- 5 ARCHON / 7 CHIMERA / 12 THANATOS / 4 NIG
3 MOTHERSHIPS -- AEON / NYX / WYVERN
Quote:
Originally Posted by [NOINT] IceBlock
I posted this in another thread but I'll post again:

NOINT has 5 carriers and 2 dreadnoughts. We have 3 more that are capital ready‚ just missing the skill.
Quote:
Оriginally Postеd by [HUIM] DR jekyle
huim has:
4-5 dreads on standby in hophib
6-7 carriers belonging mostly to the dread's alts
3 additional dread pilots missing ships
oh‚ and a partridge in a pair tree
i dropped a lot of worthleѕs рosts too
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