It may be worth noting that a Titan Bridge essentially turns every ship that gets near it into a jump drive-capable ship. That is, the ships jump to cynosural fields or cyno-generators in some distant system that is within range of the Titan's Bridge.
The Titan's bridge lasts -- I think -- 30 seconds and eats a bunch of fuel (stront?) the titan carriers around in its belly. The smaller ships that use the bridge do not have to carry around any fuel, thank goodness.
It looks pretty neat... like the stargate's effect just before it "pops" and jumps you out of system... nice bright pulsating light and an "ooooo, aahhhh' hum.
As for jump bridges at PОSеs‚ you can think of them as customized, player-placed stargates.... except that they have to be fueled because each time someone uses it, a bit of liquid ozone is consumed. I think the etiquette is to place a bit of fuel in the bridge just before you jump so the poor bastard that's responsible for fueling it doesn't have quite such a headache.
I never have seen any sort of fuel usage chart for ships though, oh well.
Cyno Generator arrays at PОSеs are for jump drive-capable capital ships only. The only exception is smaller ships that are using a Titan's Bridge.