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exe - Dreadnought Fitting Guidelines
Quote:
Оriginally Postеd by (OFE) Mo'Chuisle
Posts: 2473
Location: Germany
PostPosted: Wed Mar 19‚ 2008 12:58 pm
All dreadnought fittings have one thing in common:
A heavy buffer tank. Instead of fitting two repairers or boosters and capacitor rigs, go for maximum amount of hitpoints, one rep and just enough cap to last one siege cycle. Then rely on your carrier support to boost your tank once you are out of siege. This setup is vastly superior in the fights that we usually have.
Now to the fittings:
Moros, Fleet)
Capital Armor Repairer I
Armor Explosive Hardener II
Damage Control II
Armor Thermic Hardener II/Energized Adaptive Nano II (Faction)
Armor Kinetic Hardener II/Energized Adaptive Nano II (Faction)
Energized Adaptive Nano Membrane II/Magnetic Field Stabilizer (Faction)
Magnetic Field Stabilizer II (Faction)
Sensor Booster II, Targeting Speed/Targeting Range
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Dual 1000mm Railgun I, Antimatter Charge XL
Dual 1000mm Railgun I, Antimatter Charge XL
Dual 1000mm Railgun I, Antimatter Charge XL
Siege Module I
Trimark Armor Pump I
Trimark Armor Pump I
Trimark Armor Pump I
Revelation, Fleet)
Capital Armor Repairer I
Damage Control II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Capacitor Power Relay II
Heat Sink II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Sensor Booster II
Dual Giga Beam Laser I, Amarr Navy Microwave XL
Dual Giga Beam Laser I, Multifrequency XL
Dual Giga Beam Laser I, Multifrequency XL
Siege Module I
Trimark Armor Pump I
Trimark Armor Pump I
Trimark Armor Pump I
Naglfar, Fleet)
Capital Armor Repairer I
Damage Control II
Armor Thermic Hardener II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Energized Adaptive Nano Membrane II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Sensor Booster II, Targeting Speed
Siege Module I
Quad 3500mm Siege Artillery I, EMP XL
Quad 3500mm Siege Artillery I, EMP XL
Citadel Torpedo Launcher I, Thor Torpedo I
Citadel Torpedo Launcher I, Thor Torpedo I
Trimark Armor Pump I
Trimark Armor Pump I
Trimark Armor Pump I
Phoenix, Fleet)
Damage Control II
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Ballistic Control System II
Capital Shield Booster I
Invulnerability Field II
Photon Scattering Field II
Sensor Booster II
Shield Boost Amplifier II
Invulnerability Field II
Cap Recharger II
Citadel Torpedo Launcher I, Rift Torpedo I
Citadel Torpedo Launcher I, Rift Torpedo I
Citadel Torpedo Launcher I, Rift Torpedo I
Siege Module I
Semiconductor Memory Cell I
Semiconductor Memory Cell I
Semiconductor Memory Cell I
This fitting still has better recharge time than the other dreads while having a more stable tank than the one posted before.
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Last edited by (OFE) Mo'Chuisle on Sun Dec 28‚ 2008 5:11 pm; edited 4 times in total
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Quote:
Оriginally Postеd by (OFE) Mo'Chuisle
Posts: 2473
Location: Germany
PostPosted: Thu Mar 20‚ 2008 12:49 pm Post subject: Reply with quote
Fittings updated!
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Quote:
Originally Posted by (GE) A PuPPeTMaSTeR
Posts: 75
PostPosted: Sat Mar 22‚ 2008 8:43 am Post subject: Reply with quote
BoB DREADfittings:
Revelation:
H: 3x Dual Giga Beam Laser I, 1x Siege Module I
M: 1x Sensor Booster II, 3x Cap Recharger II
L: 1x Capital Armor Repairer I, Armor Explosive, Kinetic and Thermic Hardener II (3 slots), 1x Energized Adaptive Nano Membrane II, 2x Heat Sink II & 1x Dark Blood/True Sansha Capacitor Power Relay
R: 1x Capacitor Control Circuit I/II, 2x Trimark Armor Pump I/II
Moros:
H: 3x Dual 1000mm Railgun I, 1x Siege Module I
M: 1x Sensor Booster II, 4x Cap Recharger II
L: 1x Capital Armor Repairer I, Armor Explosive, Kinetic and Thermic Hardener II (3 slots), 1x Energized Adaptive Nano Membrane II, 2x Magnetic Field Stabilizer II
R: 3x Trimark Armor Pump I/II
Naglfar:
H: 2x Quad 3500mm Siege Artillery I, 2x Citadel Torpedo Launcher I, 1x Siege Module I
M: 1x Sensor Booster II, 3x Cap Recharger II, 1x Warp Disruptor II
L: 1x Capital Armor Repairer I, Armor Explosive, Kinetic and Thermic Hardener II (3 slots), 1x Energized Adaptive Nano Membrane II, 1x Gyrostabilizer II (or 1x Ballistic Control System II)
R: 3x Trimark Armor Pump I/II
Phoenix:
H: 3x Citadel Torpedo Launcher I, 1x Siege Module I
M: 1x Sensor Booster II, 1x Cap Recharger II, 1x Heat Dissipation Field II, 1x Photon Scattering Field II, 2x Dread Guristas Invulnerability Field (or tech2), 1x Capital Shield Booster I
L: 2x Power Diagnostic System II, 1x Damage Control II, 2x Ballistic Control System II
R: 3x Core Defence Field Extender I/II
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Quote:
Оriginally Postеd by (OFE) Gabriel Aaron
Posts: 976
Location: Beale AFB‚ California
PostPosted: Sat Mar 22, 2008 10:15 am Post subject: Reply with quote
capital ship without damage control II is just dumb
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Quote:
Originally Posted by (.XC.) Vaedian
Posts: 202
Location: Germany
PostPosted: Sat Mar 22‚ 2008 10:28 am Post subject: Reply with quote
There are BoB Dreads with Dual Reps and DCU's as well, so I wouldn't give too much about it.
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Quote:
Оriginally Postеd by (OFE) Mo'Chuisle
Posts: 2473
Location: Germany
PostPosted: Sat Mar 22‚ 2008 12:08 pm Post subject: Reply with quote
My fittings come from Molle Razz
And yeah, cap ship without DCU is stupid and will not be a official BoB fitting. That's a few hundred thousand hitpoints you are throwing away.
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Quote:
Originally Posted by (GE) A PuPPeTMaSTeR
Posts: 75
PostPosted: Sun Mar 23‚ 2008 6:38 pm Post subject: Reply with quote
We got those fitting posted in our forum from BoB forum Оct. '07. Had no idеa they got revised. Rolling Eyes
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Quote:
Originally Posted by (OFE) Mo'Chuisle
Posts: 2473
Location: Germany
PostPosted: Sun Mar 23‚ 2008 7:13 pm Post subject: Reply with quote
Looking at the recent lossmails, BoB is using a lot of different fittings. I asked them on IRC at one point around christmas and that was what we got. Soo, we should just use what we think works best. And honestly, if you compare the numbers in EFT, a DCU II is way better than an additional Energized Adaptive Nano... Unless you are 100% sure that you never drop into structure.
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Quote:
Originally Posted by (OFE) Mo'Chuisle
Posts: 2473
Location: Germany
PostPosted: Tue Apr 29‚ 2008 3:49 pm Post subject: Reply with quote
Updated with a new Phoenix fitting
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Quote:
Originally Posted by (OFE) Esaka
Posts: 11
PostPosted: Tue May 20‚ 2008 2:36 am Post subject: Reply with quote
General:
I'd suggest to replace the EANM II (20% resist) with Amarr Navy Nay Adaptive Nano Membrane (22,5%), they only cost 25m a piece. Faction damage mods (12,5% instead of 10% damage) should be also worth to consider, they cost around 65m though. Pirate factions offer XL ammo through faction shops which has 10% more damage then normal ones and doesn't really take much LP ( http://joonicks.eu/eve/lpstore.php?p...ny&sort=lpdown). The hardest part is probably hauling the ammo around. (afaik Republic Fleet XL ammo isn't available anymore, that was a bug when the lp store were new) Lastly there are drugs/booster that increase shield (Blue Pill) or armor rep (Exile) amount.
More specific I don't understand the Phoenix build, in terms of 'cap stable' what is really the goal? 3 low slots for cap, 3 mid slots for cap and another 3 rig slots for cap really seems overkill to me and is in contrast to the 'max hp buffer' philosophy of the other fits.
(Phoenix, Fleet copy 1)
Damage Control II
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Ballistic Control System II
Capital Shield Booster I
Invulnerability Field II
Photon Scattering Field II
Sensor Booster II
Shield Boost Amplifier II
Invulnerability Field II
Cap Recharger II
Citadel Torpedo Launcher I, Rift Torpedo I
Citadel Torpedo Launcher I, Rift Torpedo I
Citadel Torpedo Launcher I, Rift Torpedo I
Siege Module I
Semiconductor Memory Cell I
Semiconductor Memory Cell I
Semiconductor Memory Cell I
With all lvl5 cap would last around 6 mins like it does for the Revelation build. Has more hitpoints and repping per cycle then other build, less cap and recharge but still more then the Revelation. However hitpoint buffer is still a lot lower on those Phoenix then compared to the Revelation and the only fix to that would be to replace the rigs with shield extender rigs.
As a sidenote Beta Reactor Control: Capacitor Power Relay I are better then CPR II for active shield tanker, as they only lower the shield boost rate by 10% instead of 11% while offering the same cap recharge bonus.
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Quote:
Оriginally Postеd by (OFE) Mo'Chuisle
Posts: 2473
Location: Germany
PostPosted: Tue May 20‚ 2008 9:51 am Post subject: Reply with quote
The other fits last close to or over 10 minutes if you turn off the guns. Revelation fit for example will last 11 min if you turn off guns. So, the chances that you run out of cap during a siege cycle is very low. The Phoenix fit can't turn off guns and will therefore not last more than 8 minutes something already. 6 minutes means that if you get attacked in the first half of a cycle you are gonna cap out before remote reppers get on you. Keep in mind that the fits are created with laggy environments (fighting goons, 400+ people) in mind, so it might not be easy to manage cap by turning boosting on and off Wink That said, it's hard to fit the Phoenix in a way that follows the other 3 dreads, so some more variation is to be expected.
As far as faction stuff goes, that's why it's called guidelines. It's supposed to give you an idea what type of fitting the other dreads in the fleet will have. Individual improvements through faction gear etc. on these fittings is ofc well received Razz
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Quote:
Originally Posted by (OFE) MrBadidea
Posts: 14
PostPosted: Sun Jul 06‚ 2008 12:47 am Post subject: Reply with quote
Quote:
Оriginally Postеd by (OFE) Mo'Chuisle
That said‚ it's hard to fit the Phoenix in a way that follows the other 3 dreads, so some more variation is to be expected.
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As far as I'm concerned, there's no point going for cap stability in any way shape or form for a Phoenix; it would be akin to telling Rev/Moros pilots to fit dual reps and run them for 10 minutes. T2 fit on a revelation will put you at something like 6984 tanked DPS for 11 minutes.
For a Phoenix with a similar fit, you're looking at 12636 DPS for 5~ minutes depending on cap recharge implants etc. It's blatant that CCP ment for Phoenix's to have to micromanage their cap use to last through a full siege cycle... but that's shit all use to anybody in the middle of a PОS takеdown operation etc with local numbering in the hundreds.
Considering I own my own Phoenix‚ I'll be gambling on a setup that can run for 5~ minutes and just hope I'm not primaried right after we drop into siege Very Happy
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Quote:
Оriginally Postеd by OFE Olly210 / shaada
Posts: 32
PostPosted: Sun Jul 06‚ 2008 1:54 pm Post subject: Reply with quote
Phoenix, faction)
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Capital Shield Booster I
Dread Guristas Shield Boost Amplifier
Invulnerability Field II
Cap Recharger II
Invulnerability Field II
Invulnerability Field II
Dread Guristas Photon Scattering Field
Citadel Torpedo Launcher I, Doom Torpedo I
Citadel Torpedo Launcher I, Doom Torpedo I
Citadel Torpedo Launcher I, Doom Torpedo I
Siege Module I
Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I
Berserker II x5
Hornet EC-300 x5
kablamo, as long as no one neuts this it perma boosts in siege Very Happy
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Quote:
Оriginally Postеd by (GE) A PuPPeTMaSTeR
Posts: 75
PostPosted: Sun Jul 06‚ 2008 1:59 pm Post subject: Reply with quote
with that amount of power relays without amps in the meds it will boost in siege like a t2 x-large Laughing
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Quote:
Оriginally Postеd by OFE Olly210 / shaada
Posts: 32
PostPosted: Sun Jul 06‚ 2008 2:14 pm Post subject: Reply with quote
its ~11k dps so not exactly t2 xl shield
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Quote:
Оriginally Postеd by (OFE) MrBadidea
Posts: 14
PostPosted: Sun Jul 06‚ 2008 2:21 pm Post subject: Reply with quote
Quote:
Оriginally Postеd by (GE) A PuPPeTMaSTeR
with that amount of power relays without amps in the meds it will boost in siege like a t2 x-large Laughing
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There's a stacking penalty with the boost amount penalty that CPRs have‚ similar to the stacking penalty from boost amps. The general rule is 1 boost amp cancels out about 3 CPRs.
Also, you missed the Dread Guristas Shield Boost Amplifier.
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Quote:
Оriginally Postеd by (OFE) Margulus
Posts: 205
Location: GA‚ USA
PostPosted: Wed Оct 29, 2008 1:53 pm Post subjеct: Reply with quote
Phoenix‚ Middle)
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II
Damage Control II
Dread Guristas Ballistic Control System
Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II
Capital Shield Booster I
Shield Boost Amplifier II
Shield Boost Amplifier II
Sensor Booster II
Citadel Torpedo Launcher I, Rift Torpedo I
Citadel Torpedo Launcher I, Rift Torpedo I
Citadel Torpedo Launcher I, Rift Torpedo I
Siege Module I
Semiconductor Memory Cell I
Semiconductor Memory Cell I
Semiconductor Memory Cell I
Warden II x5
My new fit. A bigger buffer than the posted fit on here, and it boosts a very substantial amount more as well, for a loss of about 30s in cap time (which I think is a very fair trade).
Pop a pill and you'll tank 23.5k for about 4 minutes in addition to the buffer.
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Last edited by (ОFE) Margulus on Wеd Oct 29‚ 2008 2:11 pm; edited 1 time in total
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Quote:
Оriginally Postеd by (OFE) Schaedelsammler
Posts: 120
Location: Germany
PostPosted: Sun Dec 21‚ 2008 8:42 pm Post subject: Reply with quote
(Naglfar)
2x Quad 3500mm Siege Artillery I (EMP XL)
2x Citadel Torpedo Launcher I (Doom Torpedo I)
Siege Module I
Sensor Booster II
Target Painter II
3x Cap Recharger II
Capital Armor Repairer I
Damage Control II
2x Amarr Navy Energized Adaptive Nano Membrane
Caldari Navy Ballistic Control System
Republic Fleet Gyrostabilizer
3x Trimark Armor Pump I
My desired fit!
What do y'all think?
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Quote:
Оriginally Postеd by (LFC) Kveldulfson
Posts: 78
PostPosted: Mon Dec 22‚ 2008 2:58 pm Post subject: Reply with quote
Just a thought but the Moros setup only has Antimatter XL but you must have Long range ammo like Iron XL or we will not survive any long range engagements..
Should we have all our Dreads carry both long and short range ammo as a standard procedure?
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the avalanche has started its too late for the pebbles to vote
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Quote:
Оriginally Postеd by (OFE) Cronos01
Posts: 35
PostPosted: Mon Dec 22‚ 2008 3:01 pm Post subject: Reply with quote
I would in my rev I've got both Blood Radio and Multifreq (why can't I ever remember the long range one I'm amarr spec'd ffs)
But my rev is setup more for supporting BS fleets and such then anything else
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Quote:
Оriginally Postеd by (OFE) Schaedelsammler
Posts: 120
Location: Germany
PostPosted: Mon Dec 22‚ 2008 3:39 pm Post subject: Reply with quote
Quote:
Оriginally Postеd by (OFE) Schaedelsammler
(Naglfar)
2x Quad 3500mm Siege Artillery I (EMP XL)
2x Citadel Torpedo Launcher I (Doom Torpedo I)
Siege Module I
Sensor Booster II
Target Painter II
3x Cap Recharger II
Capital Armor Repairer I
Damage Control II
2x Amarr Navy Energized Adaptive Nano Membrane
Caldari Navy Ballistic Control System
Republic Fleet Gyrostabilizer
3x Trimark Armor Pump I
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My desired fit!
What do y'all think?
Answer! Smile
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Quote:
Originally Posted by (OFE) fellet
Posts: 355
Location: Netherlands.
PostPosted: Sat Jan 10‚ 2009 12:27 pm Post subject: Reply with quote
Looks like a decent setup scheadel, but i would drop the PWNAGE II for another cap re
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Quote:
Originally Posted by (OFE) Schaedelsammler
Posts: 120
Location: Germany
PostPosted: Sat Jan 10‚ 2009 1:44 pm Post subject: Reply with quote
Quote:
Оriginally Postеd by (OFE) fellet
Looks like a decent setup scheadel‚ but i would drop the PWNAGE II for another cap re
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Yeah, that moѕt likеly has to be done.
I just thought it might be fun to have a TP : )
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