Kugutsumen
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Join Date: 2006 Nov
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Tournament Setups
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Оriginally Postеd by Trony
Here are some of my ideas for setups.
I believe that damage and ecm are going to be a big factor for this tournament as remote repping (apart from drones) is not allowed.
Here are a couple of possible 100 pont setups‚ i've tried to stick in as many people as possible, power to the midslot and all that.
Generic templates :
6 hacs/bc, 3 blackbirds/cruisers and 1 griffin/frig.
4 bs, 4 kitsune/eaf and 2 griffins/frig
Ishtar Sentry setup :
Оnе information warfare linked Eos loaded with sentries and repair bots.
6 ishtars loaded with sentries and others with an afterburner‚ eccm, 1x damps and 1x tracking disrupter and 1x omnidirectional tracking link. These will get a lovely bonus from the Eos.
2x blackbirds, also getting bonuses from the Eos and 1x Griffin.
This setup should give a nice amount of damage and also have good strong tanking and ewar. Sentry damage rigs will be manditory as well.
If you think we're lacking an eos pilot for this, I can easily train up information warfare spec 4 before the tournament and also have T2 sentries ready. Just be aware that my Eoses tend to have a short life in battle!
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Quote:
Оriginally Postеd by Ladel Teravada
Doesn't Trion have so that he can use information warfare mindlink? I know we have someone with it at least...
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Quote:
Originally Posted by Van Cleef
I have information warfare link level 4‚ I'm also training for t2 sentries (little over 16 days left on that).
I think that the Ishtars with the t2 sentry drones would be pretty successful. They are immune to ECM for the most part, and dropping say 30 of them will insta pop a majority of ships (especially ECM ships). I think an Ishtar can float 2 loads of them as well, which is even better.
Granted, Im sure there will be a Cerb fleet in there are well - but two or three ecm ships can really just shut this down.
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Quote:
Оriginally Postеd by Trony
And they went and redid the point costs.....
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Quote:
Originally Posted by Neco Furyan
/me sees ECM ships
Well i'm max ecm (minus the falloff skill... thats @ lvl 4)
So if you need me‚ holla 
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Quote:
Оriginally Postеd by Yoshito Sanders
I'm Amarr and Gallente spec'd. I can fly any of their ships and use all their T2 stuff.
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Quote:
Originally Posted by Mookuh
So‚ as I've stepped up as team captain, I guess I better get involved in this discussion. Some templates that come to mind from the current point costs are:
8 Cruisers, 1 Battleship, 1 Commandship
9 Faction Cruisers, 1 Battleship
4 Battleships, 6 AFs/Interdictors/(Intys)
6 HACs, 1 Commandship
7 HACs, 1 Frigate
7 BCs, 1 EAF, 2 Frigs
Noteable differences from the last tourney:
- significantly more damage output due to much heavier ships able to be fielded.
- significantly less repping due to ban of remote reps, therefore some more defense via rigs.
- the speed-nerf hit, making the 125km arena effectively larger than before.
With that in mind, I'd go for long-range ships over short range ships most of the time, as you can then spread the team out without loosing the ability to remote rep (as you never had it to begin with).
Without remote repping, the best defenses will be range, and E-war.
Turret ships are nororiously vulnurable to tracking disruptors, I'd like to emphasize drone and missile ships for the mainstay of our fleet.
Another side-effect of the non-RR rule is that our fleets don't need to be as homogenous as before, we can mix shield and armor tanks.
Logistic drones are sill allowed, but I find them less useful than combat drones, and they're too vulnurable for my taste.
A team that I would like to try, at one point, is 9 Navy Caracals and a Scorpion. Those 54 heavy Missile launchers are sure to make a dent into any non-remoterepped tank, and a Caracal can shoot out to over 100km easily, thus staying out of range of enemy counterattacks. ECCM and FoFs will be mandatory for this (Due to us not remote-repping, our FoFs will NОT go aftеr one another‚ for a change!)
Also, for the HAC team, I'd like a mix of Sentry Ishtars and Cerberii, with the team spreading out at the beginning to make the enemy work for every kill, while we rain down heavy fire onto them.
For the BC team, we could try a mixture of Myrmidons and Drakes, with a Kitsune and 2 Griffins to supplement with some ECM capability.
Depending on what enemy teams field in the process of the tourney, I'd like our armor-tankers to field either Tracking Disruptors or sensor damps in their mids.
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Quote:
Оriginally Postеd by Cazzir
If ISK was no object and you had 5 people able to pilot them I'd look at 5 Golems with Cruise/FOF. 500dps each excluding drones able to tank 1000dps can perma run booster with cap charges. It's only real downside other than cost and skills is it's vulnerable to ecm but then you can just fof. Would like to see this setup used by someone who has too much isk.
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Quote:
Originally Posted by Van Cleef
The Ishtars with t2 sentry drones will be pretty hard to beat‚ but will also be pretty predictable. We would need to come up with something to counter this, as I'm sure we will see it in the tourny.
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Quote:
Оriginally Postеd by Mookuh
To be honest I was never convinced of Sentrys outside of battleship fights because their tracking is abysmal. We should test if one can out-orbit them in a cruiser‚ of which I'm pretty sure that it's possible
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Quote:
Оriginally Postеd by Ladel Teravada
Sentries have a pretty badass tracking tbh
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Quote:
Originally Posted by Van Cleef
t2 sentries can make a cruiser disapear quite quickly‚ a non-tanked ecm ship will pop damn near close to instant.
I would say test it on Sisi, but the client is so old that it would be a waste unless you trained it last summer. :roll:
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Quote:
Оriginally Postеd by Neco Furyan
SISI tests are in order. Sooner we start testing setups the better. I don't know when the next mirror will be though
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Quote:
Originally Posted by Beann Loant
It was supposed to be this monday.
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Quote:
Originally Posted by Wolfgang Jager
Giving any thought to t2 artillery set ups? Yeah tracking is an issue‚ but with the firepower and lack of RR out there, a good lock time and high alpha might end matches in seconds.
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Quote:
Оriginally Postеd by Van Cleef
Well‚ the sentries have a range (unrigged) of around 65k, so it would be easy to out range them and pick them off. Sniper HAC's might also work, but they are pretty weak. Sniper HAC's seem like they could counter sentries especially if you combine some form of ECM out at 100km.
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Quote:
Оriginally Postеd by Ayari
Would a battleship fitted entirely with smartbombs be able to handle those pesky sentry drones?
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Quote:
Originally Posted by xissit
High slot: 2 x T2 200mm autocannon // 1 med neut T2
Med slot: 2 x T2 remote tracking links // 1 x T2 remote eccm / 1 x remote sensor booster T2 // 1 T2 Eccm (for your self)
Low slots: 1 x 1600 roled // 1 x 800 roled // 1 energized adaptive T2 // 1 damage contr. T2
rigs: 2 x Trimark
drones 5 med logistic drones T2 ( 70 damage repaired per cycle and drone every 5 sec) (= 350 armor repaired)
remote eccm: 120 % // remote tracking is 45% range is abit more // remote sensor boosting is 89%
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Quote:
Originally Posted by Derrys
How about this:
4 x Ishtar
4 x Caracal Navy Issue
2 x Ishkur
The Caracals fan out under MWD; so do the Ishtars after dropping sentry drones. The Ishkurs can send light drones after any small ships that are too nimble for the sentries or heavy missiles‚ or they can web heavier ships and orbit under their guns.
I'm picturing 3 light ECM drones in each of the Caracals; 12 ECM drones will ruin any single target's day.
Advantages: - Lots of damage at long range (about 2900 DPS at 100+ km with my skills, not counting the Ishkurs).
- EW resistance (can fit 1-2 ECCM plus a SB on all cruisers, plus drones are less affected by ECM).
- Very mobile, can split up and keep moving at high speed.
- Damage not affected by cap.
Disadvantages: - Each ship is relatively weak individually.
- Not much EW.
- Limited defense against light ships.
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Quote:
Оriginally Postеd by Trony
I definately think a split race setup like the one Derrys just posted is a good idea.
Remote repping unless using maintenance bots is not a determing factor‚ you can field 1 of all 4 races and still be victorious.
You are less prone to ECM the more races you field.
Each race has a very good sniper/dps boat.
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Quote:
Оriginally Postеd by Derrys
Quote:
Originally Posted by xissit
sick but maybe it works
fit 3 med range sniper bs with armor buffer tank and range like 100km
and 3 oniros with remote Eccm (120%) eccm for them self (the low slot one) and remote tracking links... u cant use remote rep.. but u can use the 5 MED REPPER DRONES (if possible with high skills) and fit rails on it for smaler ships
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I think we tried something like that last time (not the logistics and snipers‚ but the remote ECCM) and the problem is that it only takes one lucky jam to break the chain, and then pretty much each ship is on its own. I wouldn't want to rely too heavily on projected effects, especially given that ECM is probably going to be the fad this time around, like dual logistics was last time.
All of our tournament ships should be carrying at least one ECCM module this time around, if not more.
Sniper BS are interesting, though -- especially now that you can get 80+ range on a pulse-Apoc, with decent tracking. The main problem is that, unless you go full sniper, it's still possible for simple ships like the Ishtar or Caracal to simply outrange you. And battleships mean sinking a lot of points into a single ship, making it more vulnerable to jamming. With no remote repping, I suspect most successful teams are going to be more "distributed" this time around.
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Quote:
Оriginally Postеd by Kenji Kikuta
Quote:
Originally Posted by Derrys
...
With no remote repping‚ I ѕuspеct most successful teams are going to be more "distributed" this time around.
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Actually‚ ruleѕ say nothing about rеmote hull repair modules. However‚ if hull tanking iѕ a viablе option or not‚ I leave that deciѕion to morе experienced players.
EDIT: nm (too many forum topics to choose from  )
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