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Old 2009-01-20, 06:15   #1
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Default ATLAS Tourney Team: Setups

Lineup 4: Lol marauders(caldari version)
Quote:
3x Golem, Vulture, [HAC(or 3 AF's), something worth 14 pts anyway],2x stiletto, Hyena

Golems with full tank in mids, 2x core defence solidifier rigs, large energy transfer and a smartbomb.5 med ecm bots or 5 valks and 5 warriors in drone bay.

Tanks ~2600 dps with one energy xfer and triple shield links from the vulture, does ~600 dps without drones with fury cruise.

http://xs234.xs.to/xs234/08491/lolgolem968.png

Vulture with 3 shield links, 2x med energy xfer(backup) and 2x heavy missile launcher II(lol dps). same tank as golems fitting and stats wise pretty much(~2800 dps tanked with one energy xfer). No dps worth mentioning but can pack 5x warrior II atleast.

I haven't decided on the last 14 points yet, it's probably going to be a (short-lived)Vaga or a (short-lived)shieldtank Ishtar that's only job is to squish the enemy EW frigs or cruisers before dying. Another option is a bunch of assault frigs, I'll look into it.

Lol 2x stiletto + hyena??

They are there to plug the "holes" in this lineup, the stilettos just perma orbit the golems with 2-3x remote ECCM projectors each and bump the golems up to a fairly respectable 63pt sensor strength. Ceptors because nothing else low-point cost wise will survive the first 30 seconds I think.

Hyena with painter and web just in case someone tries to be funny with AB AF's or something like that. If not then it will provide the enemy target practice for atleast 10 seconds.

The dps of the lineup is quite shit at ~2300, but the tanks on the main 4 ships are lol funneh. Might have to swap the frigs and the hac around for something more effective dps wise, not sure what tho.

Lineup 2: gank lineup(with a bit of EW)
Quote:
3 BS + abso + 2 ishtar + kitsune
57 + 16 + 22 + 5 = 100

3x gank bs t1(megas, geddons) with MWD,close range guns and buffertank = 3000 dps

1x abso with armor resist link, heavy beams or pulse and buffertank = 500-700 dps

2x ishtar with the standard single rep, 1600mm plate setup and 2 TD's each = 900 dps

1 token kitsune

lots and lots of dps with buffertank and a bit of EW, but the tactics involved won't be very stylish(mwd into them, mash f1-f7 and hope they aren't all in mwd'ing ishtars doing circles around you).

I'm not really sure on megas vs. geddons, megas seem better in most aspects(faster, more mids, better tracking) but on the other hand geddons get scorch for 45km range.
Lineup 1: Abaddon, Abso, 3x Ishtar. 4x Kitsune. RF Firetail
Quote:
we did some testing on SiSi, AB ishtar with 2x TD vs. geddon + 5x Bouncer II. The sentries were near useless, and the guns on the geddon didn't do much better. I think Ishtar with EW is much better than we thought. Heavy drones and/or webs will probably mess up the ishtar quite bad tho, so the Paladin lineup still has some hope.
Lineup 3: lol marauders(Amarr version)
Quote:
3x Paladin, Damnation, 3x Jaguar, 3x Kitsune

57(3x19) + 16 + 12(3x4) + 15(3x5) = 100 points
3x 700 + 100 + 3x 120 = 2560 dps


[Paladin, lol triple reps]
Large Armor Repairer II
Large Armor Repairer II
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Internal Force Field Array I
Heat Sink II

'Langour' Drive Disruptor I
Conjunctive Radar ECCM Scanning Array I
Heavy Capacitor Booster II, Cap Booster 800
Quad LiF Fueled I Booster Rockets

Dual Heavy Pulse Laser II, Amarr Navy Multifrequency L
Dual Heavy Pulse Laser II, Amarr Navy Multifrequency L
Dual Heavy Pulse Laser II, Amarr Navy Multifrequency L
Dual Heavy Pulse Laser II, Amarr Navy Multifrequency L
Large 'Regard' I Power Projector
Medium 'Vehemence' I Shockwave Charge
[empty high slot]

DPS: 733 (with multifreq and valks)
Tank: 2454 dps (with damnation alive and with 2 cap xfers)

Nanobot Accelerator I
Nanobot Accelerator I

Valkyrie II x5
Warrior II x5

Numon Family Heirloom(slot 6), CC8(slot 8 ), ZET4000(slot 9), KZA2000(slot 10)

alternatively you can drop the web for a sensor booster and fit a damage hardwiring instead of the kza2000


[Swiss army Jaguar]

Small Armor Repairer II
400mm Reinforced Rolled Tungsten Plates I
Armor Explosive Hardener II

1MN Afterburner II
Small Capacitor Booster II, Cap Booster 200
Phased Muon ECCM Caster I
Fleeting Propulsion Inhibitor I

125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
Rocket Launcher II, Caldari Navy Gremlin Rocket

Anti-Kinetic Pump I
Ancillary Current Router I

tackler, eccm booster and extra dps all in one.

DPS: 120
Tank: irrelevant, tanks mostly based on sig and being "just a shitty AF"


[Kitsune, paperthin, like literally]
Оvеrdrive Injector System II
Overdrive Injector System II

BZ-5 Neutralizing Spatial Destabilizer ECM
BZ-5 Neutralizing Spatial Destabilizer ECM
BZ-5 Neutralizing Spatial Destabilizer ECM
1MN MicroWarpdrive II
Sensor Booster II‚ Targeting Range

Rocket Launcher II, Caldari Navy Gremlin Rocket
Rocket Launcher II, Caldari Navy Gremlin Rocket
Rocket Launcher II, Caldari Navy Gremlin Rocket

Auxiliary Thrusters I
Auxiliary Thrusters I

DPS: wat?
Tank: lol

1 caldari 1 amarr 1 gallente racial per kitsune, fuck minmatar.


[Damnation, guardian in disguise]
1600mm Reinforced Rolled Tungsten Plates I
Armor EM Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Medium Armor Repairer II
Medium Armor Repairer II

Y-T8 Оvеrcharged Hydrocarbon I Microwarpdrive
Medium Electrochemical Capacitor Booster I‚ Cap Booster 25
Balmer Series Targeting Inhibitor I
Balmer Series Targeting Inhibitor I

'Regard' I Power Projector
'Regard' I Power Projector
Medium 'Regard' I Power Projector
Medium 'Regard' I Power Projector
Armored Warfare Link - Damage Control
Armored Warfare Link - Rapid Repair
Armored Warfare Link - Passive Defence

Nanobot Accelerator I
Nanobot Accelerator I

Hobgoblin II x5

DPS: wat?
Tank: ~1100 dps, actually the weakest link amongst the big ships. Probably won't be very obvious tho, and has double the raw hp of the paladins.
Some random quotes from different setup threads:

Quote:
Оriginally Postеd by OHGRN - ookke
I pretty much came to the conclusion that no hac can tank enough raw dps in the tournament to survive even 60 seconds‚ so your only options are speed tanking or massive amounts of ewar(ishtar spam). Since this setup doesn't have massive amounts of ewar I think vaga is the only hac that might have a chance. I'm looking into variations of replacing it with something tankier tho, like a BC or a field command ship.
Quote:
Оriginally Postеd by OHGRN - ookke
3x Kronos‚ damnation, deimos/vaga, 3x kitsune is a very interesting gallente mirror of that lineup also. Probably even better then the caldari(or the amarr) one.
Quote:
Оriginally Postеd by OHGRN - ookke
Shieldtank alternative:

3x Golem‚ Vulture, [HAC(or 3 AF's), something worth 14 pts anyway],2x stiletto, Hyena

Golems with full tank in mids, 2x core defence solidifier rigs, large energy transfer and a smartbomb.5 med ecm bots or 5 valks and 5 warriors in drone bay.

Tanks ~2600 dps with one energy xfer and triple shield links from the vulture, does ~600 dps without drones with fury cruise.

http://xs234.xs.to/xs234/08491/lolgolem968.png

Vulture with 3 shield links, 2x med energy xfer(backup) and 2x heavy missile launcher II(lol dps). same tank as golems fitting and stats wise pretty much(~2800 dps tanked with one energy xfer). No dps worth mentioning but can pack 5x warrior II atleast.

I haven't decided on the last 14 points yet, it's probably going to be a (short-lived)Vaga or a (short-lived)shieldtank Ishtar that's only job is to squish the enemy EW frigs or cruisers before dying. Another option is a bunch of assault frigs, I'll look into it.

Lol 2x stiletto + hyena??

They are there to plug the "holes" in this lineup, the stilettos just perma orbit the golems with 2-3x remote ECCM projectors each and bump the golems up to a fairly respectable 63pt sensor strength. Ceptors because nothing else low-point cost wise will survive the first 30 seconds I think.

Hyena with painter and web just in case someone tries to be funny with AB AF's or something like that. If not then it will provide the enemy target practice for atleast 10 seconds.

The dps of the lineup is quite shit at ~2300, but the tanks on the main 4 ships are lol funneh. Might have to swap the frigs and the hac around for something more effective dps wise, not sure what tho.
Quote:
Оriginally Postеd by OHGRN - ookke
I managed to squeeze a MWD on the paladins so I swapped that into the OP and I moved the shieldtank version to a reply instead.

After some EFT'ing and the fact that the hac variation has a spare point to fill I came to the conclusion that 3 AF's is better than a hac and 1 point. You get more mid slots for remote eccm and stuff‚ more dps and I think 3 AF's is a lot harder to kill than one hac.

The AF's will also seem much less threatening than say a sentry drone ishtar. Will have to confirm the tanking capabilities on SiSi tho, I've heard they tank well after patch but I would like to see it myself just to be sure.
Quote:
Оriginally Postеd by OHGRN - ookke
I'm pretty sure 5 golems would get fucked up by an Ishtar + ecm lineup(like our lineup 1). 6-7 ishtars will do ~2500 dps‚ your setup tanks ~1600 so a golem will last roughly 75 000(raw hp) / (2500-1600) = 84 seconds. That's not a lot of time to get rid of all their EW and take out atleast 2 ishtars to get near tankable dps. By using all rep bots you are also trading off your capability to autoaggro warrior II's on kitsune's.
Quote:
Оriginally Postеd by OHGRN - ookke
You can't rely on fofs‚ experienced pilots will cycle the closest ship to you to share the fof aggro. Most impressive trick i've seen was Burn Eden's EW caracals... they would keep engaging and returning a couple warrior II's from each caracal on the enemy, thus making the warrior with tiny sig and insane speed the closest aggressed target to the foffing ships, effectively negating all their dps.
Quote:
Оriginally Postеd by OHGRN - J Johnson
Tracking disruptors as we know will fuck up any longer range ships as we tested this on sisi and know 1 ishtar vs 1 geddon will get owned by 2 trackin disruptors from the ishtar‚ also the ships both gallente or amarr reqire cap to fire guns, we go up against any line with more than 2 ishtars and 2 curse's and we are pretty fucked one way or another when it comes to dishing dps from the bs/abso. Yeah out ishtars will still have dps but if they have a clue they will get owned 1st thing. No comment on the kitsuni we will have :P

Again this is the the same old what if crap, but whatever, you didnt even comment on my apoc suggestion, so im a sa panda
Quote:
Оriginally Postеd by OHGRN - ookke
neutron thron can fit a heavy injector easily‚ geddon can barely with pg hw and awu5 I think? Also our testing was TD ishtar vs. geddon with no web, not TD ishtar vs. webbing mega(or 3) with tracking bonus so not really a fair test. We can also use the utility highs on mega/geddon to fit smartbomb/energy xfers

Also, how long will a curse last against 25 heavy drones... 30 seconds?

The more I think about this lineup the more I like it.
Quote:
Оriginally Postеd by OHGRN - ookke
lots of people will probably try some fancy AB crap‚ ѕo chancеs are good we can catch up to most lineups really fast. We can also put mwd and web on the ishtars to use them as heavy tacklers if we want. We will have our own smartbombs to reduce enemy dps‚ and if the enemy haѕ smartbombs thе ishtars can pop out sentries if needed.
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Old 2009-01-20, 08:52   #2
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