I figured it out by trial and error for the most part but it's really very easy.
If your going for exploration, fit your cov-ops with a cloak and a regular scan probe launcher ofc. Take along as many multifrequency scan probes as systems you plan on scanning (I usually carry 20-30), a lot of quest scan probes(40+), and 15 or so of each sift, comb and persuit. Fit your cov ops with 2 scan time reduction rigs (3mil each i think) and your ready to go.
Step 1, what are you scanning?
Radar: Hacking sites requires at least hacking lvl 3 to get into the cans and get the goodies. Drops interface bpc's, parts to build the bpc's and datacores/invention stuff
Magnometric: Analizing/salvaging sites, requres archiology3 and salvaging skills to use an analizer/salvager on the cans to get the goodies. Dropps t2 rig bpcs, faction bpc's(crappy mostly pos mods) and salvage(both t1 and t2) Really a magno site is a much weaker version of a radar.
Gravometric: Astroid belts, meh not much to say.
Ladar: Gas cloud harvesting.
Unknown: Deadspace complex, kill missions of varying difficulty. Can be against the sovrign factions rats or rogue drones. Оftеn drop pathetic faction loot at the end‚ occasionally good faction loot, and rarely escalate to DED complexes or other unknowns. I've had one turn into gursta 10/10 for me before.
In all instances you will have npcs to fight before you can hack/analize/salvage/get the goodies.
Now that you know what you are looking for here's how.
1 jump into system and drop a multifrequency probe. start scanning using your system scanner. it will return 100% accuracy on what is in the system, but not where. you'll only need to scan once. If it says nothing found, move on to the next system.
2 your scanner comes back with an Unknown and a Radar. You may not be interested in the unknown but you want that radar so open up you solar system map and try to space your probes out to cover the whole solar system using the moons. Drop Radar Quest probes at each planet that you can while still keeping the probes at least 4 au from eachother. When selected the probe will show a blue bubble on your solar system map that shows it's range (4au)
3 you get a hit, you can see on the map or in the scanner window what the accuracy is, that means that the annomily is exactly that distance or less from you. destroy the 4au probe that you used that got the hit and drop the smallest range probe you can that covers the accuracy of the last hit. Rinse and repeat.
Оncе you get to the annomily you can see it's name and it's difficulty on the solar system map‚ bookmark your spot warp out get your ratting ship and clear it out.
That's pretty much it. I'm pressed for time so if i missed something i'll come back and write it later. I'll also do a quick write up on how to scan mission runners and how to use a recon launcher to find safed pilots in space.
Cheers
ОS
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Probing Mission runnеrs and safe spotted pilots.
There are two ways to probe ratters and safed ships‚ both have advantages and disadvantages.
The first way is by using regular scan probe launchers, advantages include higher accuracy and the ability to scan specific targets and longer time to scan multiple targets. Disadvantages are longer scanning time and shorter range.
Using a regular scan probe launcher is probably best used in empire if your ninja salvaging or using one pilot to scan multiple targets over a longer period of time, while using another ship to do damage(ala lowsec.)
To find a target using a scan probe launcher is virtually the same as trying to find a deadspace plex to carebear in. You won't be needing multispec probes for this however.
Same as earlier the best way of finding someone is knowing what/who you are looking for and using your probes strength to find them. Again probes come in Radar, Magnometric, Ladar, and Gravometric.
Let us say that on your system scanner you see a Megathron doing a mission with lots of sansha wrecks around. Right away you know exactly how to fit your ships in terms of damage (kin/exp because he is tanked for em/therm) and how to tank yourself(therm/kin and possibly a little em in case of rat aggro or if he has em drones but defiantly high priority on therm/kin for his blaster/rails) and what probe type to use.
In this case you want to use magnometric probes because gallente have a higher magnometric sensor strength. You can find this by opening up the information on any ship and looking near the bottom to see what the highest sensor strength is, this also tells you what kind of jammers you should fit in the case that your using jammers.
Оnly onе thing is left to do before you start scanning. Is he in range? Is the mega close enough to use a magnometric quest probe or maybe he's even close enough that you can use a perusit or comb probe. To find out‚ remember that your quest probe only has a 4au range. (1 Astronomical Unit = 149,598,000 kilometers) Use your directional scanner to narrow down the range to find out.
Finally scan. If he's in range of your probe then you should get a hit in the first few tries. warp in your damage and kill.
It should be noted, a magnometric quest probe has a magno sensor strength of 250 and a ladar/radar/gravo strength of 50 so it is absolutely possible to find other races ships with other probes though your accuracy will be lower.
The second way Is to use RECОN probе launchers. Recon probe launchers cannot use Mago/radar ect. quest/persuit ect. probes. The advantage to using a recon launcher is it's much shorter scanning time and greatly increased range, up to 40au as opposed to a max of 4au using a regular scan probe launcher. You also get an increased measure of stealth. The disadvantages are the shorter in space life span of the probe and greatly reduced strength.
Recon probes are much more adept to being used in roaming gangs or to find safed ships and have a lot of trouble finding ships in deadspace complexes. they are also much better for finding logged off pilots as you will spend less time scanning and more time killing. You will not be able to kill a unagressed ship who has logged of without a recon launcher and 90% of the time not even with a recon launcher as they simply disappear moments after you drop out of warp.
Ferret scanner Probe 40 au Sensor strength 2
Spook scanner probe 20 au Sensor strength 5
Fathom scanner Probe 10 au Sensor strength 10
Snoop scanner probe 5 au Sensor strength 20
As you can see the great range these probes can reach effect their strength. The shortest ranged probe has only a sensor strength for all types(radar/magno/ect.) of 20 while the greatest ranged scan probe had a strength of 250. Additionally you will only get a max of 40minutes from a ferret probe opposed to more than an hour from a quest probe.
Everything about finding a ship with regular quest probes applies here except you don't need to figure out what type of probe to use based on the ship but only based on range. If the ship is on your scanner it is within probe range, if you can narrow down the range to the ship you can increase your chances of hitting the target and your deviation from said target.
Again using your directional scanner you can find the range to the target by reducing the range till the target is off your scanner. You don't need to get a specific range just weather or not the target is within 20, 10, or 5 au. if the target disappears off your scanner at max scan range he either moved farther away, cloaked, logged or docked. In the event he moved farther away you'll need to use 20 or 40 au probes to get close enough to use shorter range probes.
A couple things to note, while you are waiting for a scan to complete you can narrow down the direction to the target by using the directional scanner and instead of reducing the range to the target reduce the angle first to 180degrees then 90 and so on. if the target disappears off your scanner he is not in the direction you are currently looking and you need to re-adjust your field of view.
Additionally if you are using a recon probe launcher, scans can be easily as short as 30seconds long while a scan probe launcher will take 100seconds with good skills, implants and rigs. Note, that these scan times are when using a covert ops which receives a 50% time reduction in scan time. without decent skills in any other ship expect these times to be more than double and when using scan probe launchers your scan time may be longer than the life span of the probe your using with multispecs and the shorter ranged probes.
Finally the stealth you gain by using a recon launcher is obtained by dropping 20au probes more than 14 au from the target but still within 20au. This ensures that the ship you are hunting will not pick up your probe on their scanner and decide to book it if they are actively scanning the system. However it reduces your accuracy and chance to hit the target.
PS: Scan for drones, if the target has 5 drones out you now have 6 targets to get a hit on rather than just the one.
If you have any questions feel free to post them here and I'll answer what I can. Also this guide was written all by my own experiences if someone sees an inaccuracy please let us know and share your own experiences.
I will continue later with a guide to anal probing using TheAdj and Dungar as our test experiments.
That is all for now.
OS
Last edited by Oregon sinful; 2008-10-21 at 00:10.
Reason: Adding in the second part.
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