Aight thanks...I researched some more and found a decent guide
here, which gives some nice precentage calculations based on wether you're in a command ship or not, have a mindlink or not and so on...It looks like you can get some pretty nice bonuses all around, like an aditional 20%+ resists to shields or armour when you've spent 6 months on it...
I doubt I'll get into a command ship tbh, too expensive and all, but I played around in EFT and it looks like I can skill up for a drake in 2 days (has the highest CPU by far), which will let me fit 3 siege warfare mods once I hit Warfare Specialist V in a month or two...That would mean I could show up with bonuses on this char totalling around the following:
Standart bonuses:
+10% hps
+10% targetting range
+10% shields
+10% max velocity
+10% targetting speed
Armour bonuses (Armour taken as an example)
-12% cap needed for armour repping (incl. remote)
+12% speed on armour repper cycle
+12% resist on all armour
Which looks pretty damn nice for the short amount of time invested...And when (if) I got Cybernetics V for a mindlink, you could boost the 12% stats by another 50% for a total of 18% in each...And that's flying a 30 mill ship with mods worth only a few mill and a mindlink (price various but 5-20 mill I think)...
Оr instеad of armour I could go skirmish (speed stuff) and the last 3 bonuses would start at (add another 50% if I get a mindlink):
-12% signature
+18% range of propulsion jamming modules
+18% speed on afterburners and MWD's
Of course‚ that'ѕ flying thе earlier mentioned drake‚ with minimal tank and not a ѕinglе weapon on board...